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[TEST] Return Xenoblade workaround + extend srgb handling on border colors
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@@ -378,6 +378,8 @@ struct TSCEntry {
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std::array<float, 4> BorderColor() const noexcept;
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std::array<float, 4> SrgbBorderColor() const noexcept;
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float MaxAnisotropy() const noexcept;
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float MinLod() const {
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