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https://git.eden-emu.dev/eden-emu/eden.git
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[TEST] Add Exchange initialization on 3D pass for linear unswizzling
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@@ -720,13 +720,15 @@ void BlockLinearUnswizzle3DPass::Unswizzle(
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const u32 blocks_x = (image.info.size.width + 3) / 4;
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const u32 blocks_y = (image.info.size.height + 3) / 4;
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const bool is_initialized = image.ExchangeInitialization();
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scheduler.RequestOutsideRenderPassOperationContext();
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for (u32 z_offset = 0; z_offset < z_count; z_offset += MAX_BATCH_SLICES) {
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const u32 current_chunk_slices = (std::min)(MAX_BATCH_SLICES, z_count - z_offset);
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const u32 current_z_start = z_start + z_offset;
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UnswizzleChunk(image, swizzled, sw, params, blocks_x, blocks_y,
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current_z_start, current_chunk_slices);
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current_z_start, current_chunk_slices, is_initialized);
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}
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}
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@@ -736,7 +738,7 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
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const VideoCommon::SwizzleParameters& sw,
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const BlockLinearSwizzle3DParams& params,
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u32 blocks_x, u32 blocks_y,
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u32 z_start, u32 z_count)
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u32 z_start, u32 z_count, bool is_initialized)
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{
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BlockLinearUnswizzle3DPushConstants pc{};
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pc.origin[0] = params.origin[0];
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@@ -780,6 +782,7 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
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const VkDeviceSize barrier_size = output_slice_size * z_count;
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const bool is_first_chunk = (z_start == 0);
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const bool use_undefined_layout = !is_initialized && is_first_chunk;
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const VkBuffer out_buffer = *image.compute_unswizzle_buffer;
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const VkImage dst_image = image.Handle();
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@@ -788,7 +791,7 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
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const u32 image_height = image.info.size.height;
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scheduler.Record([this, set, descriptor_data, pc, gx, gy, gz, z_start, z_count,
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barrier_size, is_first_chunk, out_buffer, dst_image, aspect,
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barrier_size, use_undefined_layout, out_buffer, dst_image, aspect,
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image_width, image_height
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](vk::CommandBuffer cmdbuf) {
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@@ -815,15 +818,14 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
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.size = barrier_size,
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};
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// Image layout transition
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const VkImageMemoryBarrier pre_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = is_first_chunk ? VkAccessFlags{} :
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static_cast<VkAccessFlags>(VK_ACCESS_TRANSFER_WRITE_BIT),
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.srcAccessMask = use_undefined_layout ? VkAccessFlags{} :
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static_cast<VkAccessFlags>(VK_ACCESS_SHADER_READ_BIT),
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = is_first_chunk ? VK_IMAGE_LAYOUT_UNDEFINED :
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.oldLayout = use_undefined_layout ? VK_IMAGE_LAYOUT_UNDEFINED :
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VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@@ -831,9 +833,13 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
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.subresourceRange = {aspect, 0, 1, 0, 1},
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};
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VkPipelineStageFlags pre_barrier_src_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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pre_barrier_src_stages |= use_undefined_layout ? VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
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: vk::PIPELINE_STAGE_GRAPHICS_COMPUTE;
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// Single barrier handles both buffer and image
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cmdbuf.PipelineBarrier(
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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pre_barrier_src_stages,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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nullptr, buffer_barrier, pre_barrier
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@@ -156,7 +156,7 @@ public:
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const VideoCommon::SwizzleParameters& sw,
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const BlockLinearSwizzle3DParams& params,
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u32 blocks_x, u32 blocks_y,
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u32 z_start, u32 z_count);
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u32 z_start, u32 z_count, bool is_initialized);
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private:
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Scheduler& scheduler;
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