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https://git.eden-emu.dev/eden-emu/eden.git
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Beta pass on lsfg
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@@ -129,6 +129,8 @@ add_library(video_core STATIC
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renderer_vulkan/present/frame_gen.h
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renderer_vulkan/present/lsfg_alpha.cpp
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renderer_vulkan/present/lsfg_alpha.h
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renderer_vulkan/present/lsfg_beta.cpp
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renderer_vulkan/present/lsfg_beta.h
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renderer_vulkan/present/lsfg_common.cpp
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renderer_vulkan/present/lsfg_common.h
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renderer_vulkan/present/lsfg_mipmaps.cpp
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@@ -0,0 +1,144 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <vector>
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#include "video_core/frame_gen/lossless_dll.h"
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#include "video_core/renderer_vulkan/present/lsfg_beta.h"
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#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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namespace {
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constexpr u32 DISPATCH_TILE_SHIFT = 3;
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constexpr u32 OUTPUT_TILE_SHIFT = 5;
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[[nodiscard]] u32 GroupCount(u32 size, u32 shift) {
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return (size + (1u << shift) - 1) >> shift;
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}
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} // Anonymous namespace
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LsfgBeta::LsfgBeta(const Device& device, MemoryAllocator& memory_allocator,
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const LsfgShaders& shaders, LsfgResources& resources,
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vk::DescriptorPool& descriptor_pool, LsfgImageHistory& inputs_)
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: inputs{&inputs_} {
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using namespace VideoCore::FrameGen::PerformanceShader;
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passes[0] = LsfgPass(device, shaders, BETA[0],
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{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
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{6, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
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{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
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for (size_t i = 1; i < LSFG_BETA_STAGES - 1; ++i) {
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passes[i] = LsfgPass(device, shaders, BETA[i],
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{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
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{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
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{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
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}
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passes[4] = LsfgPass(device, shaders, BETA[4],
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{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
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{1, VK_DESCRIPTOR_TYPE_SAMPLER},
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{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
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{6, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
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const VkExtent2D extent = (*inputs)[0][0].Extent();
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for (size_t i = 0; i < temp1.size(); ++i) {
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temp1[i] = LsfgImage(device, memory_allocator, extent);
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temp2[i] = LsfgImage(device, memory_allocator, extent);
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}
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for (size_t i = 0; i < LSFG_BETA_OUTPUTS; ++i) {
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const VkExtent2D level_extent{
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.width = extent.width >> i,
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.height = extent.height >> i,
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};
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out_images[i] = LsfgImage(device, memory_allocator, level_extent, LSFG_FLOW_FORMAT);
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}
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std::vector<VkDescriptorSetLayout> layouts;
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for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
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layouts.push_back(passes[0].SetLayout());
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}
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for (size_t i = 1; i < LSFG_BETA_STAGES; ++i) {
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layouts.push_back(passes[i].SetLayout());
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}
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owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
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for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
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first_descriptor_sets[i] = owned_sets[i];
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}
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for (size_t i = 0; i < LSFG_BETA_STAGES - 1; ++i) {
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descriptor_sets[i] = owned_sets[LSFG_HISTORY_SLOTS + i];
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}
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const VkSampler sampler = resources.GetSampler();
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const VkSampler border_sampler = resources.GetSampler(
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_COMPARE_OP_NEVER, true);
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for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
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LsfgDescriptorWriter(first_descriptor_sets[i])
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.AddSampler(border_sampler)
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.AddSampledImages((*inputs)[(i + 1) % LSFG_HISTORY_SLOTS])
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.AddSampledImages((*inputs)[(i + 2) % LSFG_HISTORY_SLOTS])
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.AddSampledImages((*inputs)[i % LSFG_HISTORY_SLOTS])
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.AddStorageImages(temp1)
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.Build(device);
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}
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LsfgDescriptorWriter(descriptor_sets[0])
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.AddSampler(sampler)
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.AddSampledImages(temp1)
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.AddStorageImages(temp2)
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.Build(device);
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LsfgDescriptorWriter(descriptor_sets[1])
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.AddSampler(sampler)
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.AddSampledImages(temp2)
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.AddStorageImages(temp1)
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.Build(device);
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LsfgDescriptorWriter(descriptor_sets[2])
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.AddSampler(sampler)
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.AddSampledImages(temp1)
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.AddStorageImages(temp2)
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.Build(device);
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LsfgDescriptorWriter(descriptor_sets[3])
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.AddUniformBuffer(resources.GetBuffer(LSFG_TIMESTAMP), LsfgResources::BufferSize())
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.AddSampler(sampler)
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.AddSampledImages(temp2)
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.AddStorageImages(out_images)
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.Build(device);
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}
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void LsfgBeta::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count) {
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const VkExtent2D extent = temp1[0].Extent();
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const u32 groups_x = GroupCount(extent.width, DISPATCH_TILE_SHIFT);
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const u32 groups_y = GroupCount(extent.height, DISPATCH_TILE_SHIFT);
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LsfgBarriers barriers(cmdbuf);
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for (auto& slot : *inputs) {
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barriers.WriteToReadAll(slot);
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}
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barriers.ReadToWriteAll(temp1).Build();
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passes[0].Bind(cmdbuf, first_descriptor_sets[frame_count % LSFG_HISTORY_SLOTS]);
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cmdbuf.Dispatch(groups_x, groups_y, 1);
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LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
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passes[1].Bind(cmdbuf, descriptor_sets[0]);
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cmdbuf.Dispatch(groups_x, groups_y, 1);
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LsfgBarriers(cmdbuf).WriteToReadAll(temp2).ReadToWriteAll(temp1).Build();
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passes[2].Bind(cmdbuf, descriptor_sets[1]);
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cmdbuf.Dispatch(groups_x, groups_y, 1);
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LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
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passes[3].Bind(cmdbuf, descriptor_sets[2]);
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cmdbuf.Dispatch(groups_x, groups_y, 1);
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LsfgBarriers(cmdbuf).WriteToReadAll(temp2).ReadToWriteAll(out_images).Build();
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passes[4].Bind(cmdbuf, descriptor_sets[3]);
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cmdbuf.Dispatch(GroupCount(extent.width, OUTPUT_TILE_SHIFT),
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GroupCount(extent.height, OUTPUT_TILE_SHIFT), 1);
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}
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} // namespace Vulkan
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@@ -0,0 +1,45 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/present/lsfg_common.h"
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namespace Vulkan {
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class Device;
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class LsfgShaders;
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constexpr size_t LSFG_BETA_STAGES = 5;
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constexpr size_t LSFG_BETA_OUTPUTS = 6;
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class LsfgBeta {
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public:
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LsfgBeta() = default;
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LsfgBeta(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
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LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
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LsfgImageHistory& inputs);
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void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count);
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[[nodiscard]] LsfgImage& Output(size_t level) {
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return out_images[level];
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}
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private:
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LsfgImageHistory* inputs{};
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std::array<LsfgPass, LSFG_BETA_STAGES> passes;
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std::array<VkDescriptorSet, LSFG_HISTORY_SLOTS> first_descriptor_sets{};
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std::array<VkDescriptorSet, LSFG_BETA_STAGES - 1> descriptor_sets{};
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vk::DescriptorSets owned_sets;
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LsfgImagePair temp1;
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LsfgImagePair temp2;
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std::array<LsfgImage, LSFG_BETA_OUTPUTS> out_images;
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};
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} // namespace Vulkan
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