Optimize SpiriV output

This commit is contained in:
Pavel Barabanov
2025-04-12 00:26:47 +03:00
committed by MrPurple666
parent bd2f935c4d
commit 38737f26e5
13 changed files with 62 additions and 1 deletions
@@ -249,6 +249,7 @@
<string name="renderer_anti_aliasing">Anti-aliasing method</string>
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
<string name="renderer_optimize_spirv_output">Optimize SPIRV output</string>
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
<string name="renderer_reactive_flushing">Use reactive flushing</string>
@@ -680,6 +681,11 @@
<string name="center">Center</string>
<string name="bottom">Bottom</string>
<!-- Optimize SPIRV output -->
<string name="never">Never</string>
<string name="on_load">On Load</string>
<string name="always">Always</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenses</string>
<string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string>