[Vk] FixSampleShading (#218)

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/218
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
This commit is contained in:
wildcard
2025-08-15 01:17:38 +02:00
committed by crueter
parent 9ea4e89607
commit 394ee0dc82
8 changed files with 38 additions and 5 deletions
@@ -82,6 +82,8 @@
<string name="descriptor_indexing_description">Improves texture and buffer handling, as well as the Maxwell translation layer. Supported by some Vulkan 1.1 GPUs and all Vulkan 1.2+ GPUs.</string>
<string name="sample_shading">Sample Shading</string>
<string name="sample_shading_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. Only Vulkan 1.1+ devices support this extension.</string>
<string name="sample_shading_fraction">Sample Shading Fraction</string>
<string name="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
<string name="veil_renderer">Renderer</string>
<string name="enable_raii">RAII</string>