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[Vk] FixSampleShading (#218)
Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/218 Co-authored-by: wildcard <nubieluv@gmail.com> Co-committed-by: wildcard <nubieluv@gmail.com>
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@@ -82,6 +82,8 @@
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<string name="descriptor_indexing_description">Improves texture and buffer handling, as well as the Maxwell translation layer. Supported by some Vulkan 1.1 GPUs and all Vulkan 1.2+ GPUs.</string>
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<string name="sample_shading">Sample Shading</string>
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<string name="sample_shading_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. Only Vulkan 1.1+ devices support this extension.</string>
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<string name="sample_shading_fraction">Sample Shading Fraction</string>
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<string name="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
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<string name="veil_renderer">Renderer</string>
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<string name="enable_raii">RAII</string>
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