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[core/hle/services/am] nuke ButtonPoller and Mouse thread (#4229)
Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- doesn't even do anything now, please check if controller i/o is affected by this change this should also fix latency issues with the mouse the ButtonPoller thread isn't longer required since we update the state immediately with the .on_change callback registered Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4229 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -41,7 +41,6 @@ ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system) {
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Core::HID::ControllerUpdateCallback engine_callback{
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.on_change = [this, &window_system](Core::HID::ControllerTriggerType type) {
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if (type == Core::HID::ControllerTriggerType::Button) {
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std::unique_lock lk{m_mutex};
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OnButtonStateChanged(window_system);
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}
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},
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@@ -52,29 +51,11 @@ ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system) {
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m_handheld_key = m_handheld->SetCallback(engine_callback);
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m_player1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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m_player1_key = m_player1->SetCallback(engine_callback);
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m_thread = std::jthread([this, &window_system](std::stop_token stop_token) {
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Common::SetCurrentThreadName("ButtonPoller");
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while (!stop_token.stop_requested()) {
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using namespace std::chrono_literals;
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std::unique_lock lk{m_mutex};
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m_cv.wait_for(lk, 50ms);
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if (stop_token.stop_requested())
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break;
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OnButtonStateChanged(window_system);
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std::this_thread::sleep_for(5ms);
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}
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});
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}
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ButtonPoller::~ButtonPoller() {
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m_handheld->DeleteCallback(m_handheld_key);
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m_player1->DeleteCallback(m_player1_key);
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m_cv.notify_all();
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if (m_thread.joinable()) {
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m_thread.request_stop();
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m_thread.join();
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}
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}
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void ButtonPoller::OnButtonStateChanged(WindowSystem& window_system) {
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@@ -33,9 +33,6 @@ public:
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void OnButtonStateChanged(WindowSystem& window_system);
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private:
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std::mutex m_mutex;
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std::condition_variable m_cv;
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std::jthread m_thread;
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std::optional<std::chrono::steady_clock::time_point> m_home_button_press_start{};
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std::optional<std::chrono::steady_clock::time_point> m_capture_button_press_start{};
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std::optional<std::chrono::steady_clock::time_point> m_power_button_press_start{};
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