[core/hle/services/am] nuke ButtonPoller and Mouse thread (#4229)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

doesn't even do anything now, please check if controller i/o is affected by this change
this should also fix latency issues with the mouse
the ButtonPoller thread isn't longer required since we update the state immediately with the .on_change callback registered

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4229
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie
2026-07-26 05:11:03 +02:00
committed by crueter
parent e69415c07b
commit 39763e7321
8 changed files with 21 additions and 35 deletions
+6 -10
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -72,15 +72,6 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
wheel_position = {};
last_mouse_change = {};
last_motion_change = {};
update_thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("Mouse");
while (!stop_token.stop_requested()) {
UpdateStickInput();
UpdateMotionInput();
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
}
});
}
void Mouse::UpdateStickInput() {
@@ -185,6 +176,11 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
}
}
void Mouse::NotifyChanged() {
UpdateStickInput();
UpdateMotionInput();
}
void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
SetAxis(real_mouse_identifier, mouse_axis_x, touch_x);
SetAxis(real_mouse_identifier, mouse_axis_y, touch_y);
+4 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -93,6 +93,9 @@ public:
void ReleaseAllButtons();
/// @brief Notifies we changed something about the mouse state and we must update
void NotifyChanged();
std::vector<Common::ParamPackage> GetInputDevices() const override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
@@ -110,7 +113,6 @@ private:
Common::Vec3<float> last_motion_change;
Common::Vec2<int> wheel_position;
bool button_pressed = false;
std::jthread update_thread;
};
} // namespace InputCommon