[core/hle/services/am] nuke ButtonPoller and Mouse thread (#4229)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

doesn't even do anything now, please check if controller i/o is affected by this change
this should also fix latency issues with the mouse
the ButtonPoller thread isn't longer required since we update the state immediately with the .on_change callback registered

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4229
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie
2026-07-26 05:11:03 +02:00
committed by crueter
parent e69415c07b
commit 39763e7321
8 changed files with 21 additions and 35 deletions
@@ -74,6 +74,7 @@ void EmuWindow_SDL3::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
} else {
input_subsystem->GetMouse()->ReleaseButton(mouse_button);
}
input_subsystem->GetMouse()->NotifyChanged();
}
void EmuWindow_SDL3::OnMouseMotion(s32 x, s32 y) {
@@ -81,6 +82,7 @@ void EmuWindow_SDL3::OnMouseMotion(s32 x, s32 y) {
input_subsystem->GetMouse()->Move(x, y, 0, 0);
input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
input_subsystem->GetMouse()->NotifyChanged();
}
void EmuWindow_SDL3::OnFingerDown(float x, float y, std::size_t id) {