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native ps4 audio sink
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@@ -254,4 +254,10 @@ else()
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target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
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endif()
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if(PLATFORM_PS4)
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target_sources(audio_core PRIVATE
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sink/ps4_sink.cpp
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sink/ps4_sink.h)
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endif()
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create_target_directory_groups(audio_core)
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