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[video_core] Implementation on ASTC HDR formats + Vulkan fixes (#4190)
Based on the register of the ASTC implementation from Ameerj (yuzu), currently our conversion from ASTC on Desktop tends to duplicates the unpacking of ASTC converted textures, leading to bad performance; since there are some graphical effects that actually access on the band of 32bits (RGAF32) than the common 16bits (RGAF16) from our ASTC path decoding method, which commonly uses ARGB8 (degradation -> LDR) transformation to reduce the memory cost per conversion; meanwhile it could actually provide initially better performance; the engine tended to get stalled when this writted stage effect got skipped; mostly because CPU tends to look for an unimplemented texture/ format query (from which doesn't exist on our MaxwellToVK); unlike what's commonly believed HDR was a format to write enviroment effects even before their appearance on video output (since Switch doesn't have HDR, only SDR on certain engines). The test result on this PR showed games like Astral Chain and other heavy reliant on ASTC decoding improved their performance and stability by around 15%; meanwhile could it be tied to a hardware gain, it's clearly a gain for direct access on what's required on most games. This PR also contains few Vulkan bug fix I encountered along this implementation. Special Thanks: -> Mr. Smoly Gidolard (@gidoly) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4190
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@@ -26,6 +26,7 @@
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#include "video_core/host_shaders/vulkan_uint8_comp_spv.h"
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#include "video_core/host_shaders/block_linear_unswizzle_3d_bcn_comp_spv.h"
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#include "video_core/renderer_vulkan/vk_compute_pass.h"
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#include "video_core/surface.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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@@ -6,6 +6,7 @@
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#include <algorithm>
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#include <array>
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#include <optional>
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#include <span>
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#include <memory>
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#include <vector>
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@@ -128,9 +129,32 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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return usage;
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}
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[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info) {
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const auto format_info =
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[[nodiscard]] bool WillUseAcceleratedAstcDecode(const Device& device, const ImageInfo& info) {
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if (!IsPixelFormatASTC(info.format) || device.IsOptimalAstcSupported()) {
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return false;
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}
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if (Settings::values.accelerate_astc.GetValue() != Settings::AstcDecodeMode::Gpu) {
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return false;
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}
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return Settings::values.astc_recompression.GetValue() ==
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Settings::AstcRecompression::Uncompressed &&
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info.size.depth == 1;
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}
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[[nodiscard]] bool WillUseWidenedAstcFormat(const Device& device, const ImageInfo& info) {
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return WillUseAcceleratedAstcDecode(device, info) &&
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!VideoCore::Surface::IsPixelFormatSRGB(info.format);
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}
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[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info,
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std::optional<VkFormat> format_override = {}) {
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auto format_info =
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MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, false, info.format);
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if (format_override) {
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format_info.format = *format_override;
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format_info.attachable = false;
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format_info.storage = true;
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}
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VkImageCreateFlags flags{};
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if (info.type == ImageType::e2D && info.resources.layers >= 6 &&
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info.size.width == info.size.height && !device.HasBrokenCubeImageCompatibility()) {
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@@ -164,11 +188,12 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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}
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[[nodiscard]] vk::Image MakeImage(const Device& device, const MemoryAllocator& allocator,
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const ImageInfo& info, std::span<const VkFormat> view_formats) {
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const ImageInfo& info, std::span<const VkFormat> view_formats,
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std::optional<VkFormat> format_override = {}) {
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if (info.type == ImageType::Buffer) {
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return vk::Image{};
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}
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VkImageCreateInfo image_ci = MakeImageCreateInfo(device, info);
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VkImageCreateInfo image_ci = MakeImageCreateInfo(device, info, format_override);
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const VkImageFormatListCreateInfo image_format_list = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO,
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.pNext = nullptr,
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@@ -1557,15 +1582,19 @@ void TextureCacheRuntime::TickFrame() {}
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Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu_addr_,
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VAddr cpu_addr_)
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: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), scheduler{&runtime_.scheduler},
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runtime{&runtime_}, original_image(MakeImage(runtime_.device, runtime_.memory_allocator, info,
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runtime->ViewFormats(info.format))),
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runtime{&runtime_},
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original_image(MakeImage(runtime_.device, runtime_.memory_allocator, info,
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WillUseWidenedAstcFormat(runtime_.device, info)
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? std::span<const VkFormat>{}
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: runtime->ViewFormats(info.format),
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WillUseWidenedAstcFormat(runtime_.device, info)
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? std::make_optional(VK_FORMAT_R32G32B32A32_SFLOAT)
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: std::nullopt)),
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aspect_mask(ImageAspectMask(info.format)) {
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if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
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switch (Settings::values.accelerate_astc.GetValue()) {
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case Settings::AstcDecodeMode::Gpu:
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if (Settings::values.astc_recompression.GetValue() ==
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Settings::AstcRecompression::Uncompressed &&
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info.size.depth == 1) {
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if (WillUseAcceleratedAstcDecode(runtime->device, info)) {
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flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
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}
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break;
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@@ -1591,9 +1620,12 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
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Settings::values.astc_recompression.GetValue() ==
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Settings::AstcRecompression::Uncompressed) {
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const auto& device = runtime->device.GetLogical();
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const VkFormat storage_format = WillUseWidenedAstcFormat(runtime->device, info)
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? VK_FORMAT_R32G32B32A32_SFLOAT
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: VK_FORMAT_A8B8G8R8_UNORM_PACK32;
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for (s32 level = 0; level < info.resources.levels; ++level) {
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storage_image_views[level] =
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MakeStorageView(device, level, *original_image, VK_FORMAT_A8B8G8R8_UNORM_PACK32);
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MakeStorageView(device, level, *original_image, storage_format);
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}
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}
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}
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@@ -1942,8 +1974,13 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
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VkImageView Image::StorageImageView(s32 level) noexcept {
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auto& view = storage_image_views[level];
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if (!view) {
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const auto format_info =
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auto format_info =
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MaxwellToVK::SurfaceFormat(runtime->device, FormatType::Optimal, true, info.format);
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if (WillUseAcceleratedAstcDecode(runtime->device, info)) {
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format_info.format = WillUseWidenedAstcFormat(runtime->device, info)
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? VK_FORMAT_R32G32B32A32_SFLOAT
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: VK_FORMAT_A8B8G8R8_UNORM_PACK32;
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}
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view = MakeStorageView(runtime->device.GetLogical(), level, *(this->*current_image),
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format_info.format);
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}
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@@ -2110,7 +2147,11 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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SanitizeDepthStencilSwizzle(swizzle, device->SupportsDepthStencilSwizzleOne());
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}
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}
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const auto format_info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
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uses_widened_astc_format = WillUseWidenedAstcFormat(*device, image.info);
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auto format_info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
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if (uses_widened_astc_format) {
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format_info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
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}
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const VkImageUsageFlags requested_view_usage = ImageUsageFlags(format_info, format);
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const VkImageUsageFlags image_usage = image.UsageFlags();
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const VkImageUsageFlags clamped_view_usage = requested_view_usage & image_usage;
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@@ -2245,8 +2286,10 @@ VkImageView ImageView::StorageView(Shader::TextureType texture_type,
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if (image_handle) {
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if (image_format == Shader::ImageFormat::Typeless) {
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if (!typeless_storage_view) {
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const auto& info =
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MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
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auto info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
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if (uses_widened_astc_format) {
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info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
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}
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typeless_storage_view = MakeView(info.format, VK_IMAGE_ASPECT_COLOR_BIT);
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}
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return *typeless_storage_view;
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@@ -386,6 +386,8 @@ private:
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VkImageView render_target = VK_NULL_HANDLE;
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VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
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u32 buffer_size = 0;
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bool uses_widened_astc_format = false;
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};
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class ImageAlloc : public VideoCommon::ImageAllocBase {};
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