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[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -15,10 +18,7 @@ class System;
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namespace AudioCore {
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class AudioManager;
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/**
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* Main audio class, stored inside the core, and holding the audio manager, all sinks, and the ADSP.
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*/
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/// @brief Main audio class, stored inside the core, and holding the audio manager, all sinks, and the ADSP.
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class AudioCore {
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public:
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explicit AudioCore(Core::System& system);
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@@ -50,27 +50,22 @@ public:
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*/
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Sink::Sink& GetInputSink();
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/**
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* Get the ADSP.
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*
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* @return Ref to the ADSP.
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*/
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/// @brief Get the ADSP.
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/// @return Ref to the ADSP.
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ADSP::ADSP& ADSP();
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private:
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/**
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* Create the sinks on startup.
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*/
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/// @brief Create the sinks on startup.
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void CreateSinks();
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/// Main audio manager for audio in/out
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std::unique_ptr<AudioManager> audio_manager;
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std::optional<AudioManager> audio_manager;
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/// Sink used for audio renderer and audio out
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std::unique_ptr<Sink::Sink> output_sink;
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/// Sink used for audio input
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std::unique_ptr<Sink::Sink> input_sink;
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/// The ADSP in the sysmodule
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std::unique_ptr<ADSP::ADSP> adsp;
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std::optional<ADSP::ADSP> adsp;
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};
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} // namespace AudioCore
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