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[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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@@ -43,19 +43,19 @@ public:
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void SignalChargerTypeChanged() {
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if (should_signal && should_signal_charger_type) {
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state_change_event->Signal();
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state_change_event->Signal(system.Kernel());
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}
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}
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void SignalPowerSupplyChanged() {
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if (should_signal && should_signal_power_supply) {
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state_change_event->Signal();
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state_change_event->Signal(system.Kernel());
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}
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}
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void SignalBatteryVoltageStateChanged() {
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if (should_signal && should_signal_battery_voltage) {
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state_change_event->Signal();
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state_change_event->Signal(system.Kernel());
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}
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}
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