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[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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@@ -91,17 +91,15 @@ u64 StandardVmCallbacks::HidKeysDown() {
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}
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void StandardVmCallbacks::PauseProcess() {
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if (system.ApplicationProcess()->IsSuspended()) {
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return;
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if (!system.ApplicationProcess()->IsSuspended()) {
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system.ApplicationProcess()->SetActivity(system.Kernel(), Kernel::Svc::ProcessActivity::Paused);
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}
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system.ApplicationProcess()->SetActivity(Kernel::Svc::ProcessActivity::Paused);
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}
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void StandardVmCallbacks::ResumeProcess() {
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if (!system.ApplicationProcess()->IsSuspended()) {
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return;
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if (system.ApplicationProcess()->IsSuspended()) {
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system.ApplicationProcess()->SetActivity(system.Kernel(), Kernel::Svc::ProcessActivity::Runnable);
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}
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system.ApplicationProcess()->SetActivity(Kernel::Svc::ProcessActivity::Runnable);
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}
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void StandardVmCallbacks::DebugLog(u8 id, u64 value) {
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