[video_core, hle] remove redundant parent references in system structs (#3908)

reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
lizzie
2026-06-23 06:31:25 +02:00
committed by crueter
parent f8facda35f
commit 3aa0d46259
307 changed files with 4419 additions and 4477 deletions
+5 -9
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
@@ -10,26 +10,22 @@
namespace Tegra::Host1x {
Control::Control(Host1x& host1x_) : host1x(host1x_) {}
Control::~Control() = default;
void Control::ProcessMethod(Method method, u32 argument) {
void Control::ProcessMethod(Host1x& host1x, Method method, u32 argument) {
switch (method) {
case Method::LoadSyncptPayload32:
syncpoint_value = argument;
break;
case Method::WaitSyncpt:
case Method::WaitSyncpt32:
Execute(argument);
Execute(host1x, argument);
break;
default:
UNIMPLEMENTED_MSG("Control method {:#X}", static_cast<u32>(method));
UNIMPLEMENTED_MSG("Control method {:#X}", u32(method));
break;
}
}
void Control::Execute(u32 data) {
void Control::Execute(Host1x& host1x, u32 data) {
LOG_TRACE(Service_NVDRV, "Control wait syncpt {} value {}", data, syncpoint_value);
host1x.GetSyncpointManager().WaitHost(data, syncpoint_value);
}