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[vk] Added support for Stencil component type in texture handling
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@@ -202,8 +202,9 @@ Id TextureColorResultType(EmitContext& ctx, const TextureDefinition& def) {
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case SamplerComponentType::Depth:
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return ctx.F32[4];
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case SamplerComponentType::Sint:
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case SamplerComponentType::Stencil:
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return ctx.S32[4];
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case SamplerComponentType::Stencil:
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return ctx.U32[4];
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case SamplerComponentType::Uint:
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return ctx.U32[4];
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}
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@@ -216,8 +217,9 @@ Id TextureSampleResultToFloat(EmitContext& ctx, const TextureDefinition& def, Id
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case SamplerComponentType::Depth:
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return color;
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case SamplerComponentType::Sint:
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case SamplerComponentType::Stencil:
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return ctx.OpConvertSToF(ctx.F32[4], color);
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case SamplerComponentType::Stencil:
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return ctx.OpConvertUToF(ctx.F32[4], color);
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case SamplerComponentType::Uint:
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return ctx.OpConvertUToF(ctx.F32[4], color);
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}
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