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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-23 07:56:52 +00:00
[TEST] Unify another section of the blits on MSAA path
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@@ -667,24 +667,13 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
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.renderpass = dst_framebuffer->RenderPass(),
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.operation = operation,
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};
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
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const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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RecordShaderReadBarrier(scheduler, src_image_view);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
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src_view](vk::CommandBuffer cmdbuf) {
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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BindBlitState(cmdbuf, layout, dst_region, src_region);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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VkSampler sampler = *nearest_sampler;
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if (is_linear) {
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sampler = *linear_sampler;
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}
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BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
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FindOrEmplaceColorPipeline(key), sampler,
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src_image_view.Handle(Shader::TextureType::Color2D), VK_NULL_HANDLE, false);
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}
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void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
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@@ -713,16 +702,15 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
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});
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}
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void BlitImageHelper::BlitMSAAImpl(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, const Region2D& dst_region,
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const Region2D& src_region, VkPipeline pipeline,
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VkImageView src_view, VkImageView src_stencil_view,
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bool blit_stencil) {
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void BlitImageHelper::BlitImpl(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, const Region2D& dst_region,
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const Region2D& src_region, VkPipeline pipeline, VkSampler sampler,
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VkImageView src_view, VkImageView src_stencil_view,
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bool blit_stencil) {
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VkPipelineLayout layout = *one_texture_pipeline_layout;
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if (blit_stencil) {
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layout = *two_textures_pipeline_layout;
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}
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const VkSampler sampler = *nearest_sampler;
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RecordShaderReadBarrier(scheduler, src_image_view);
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scheduler.RequestRenderpass(dst_framebuffer);
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@@ -753,9 +741,9 @@ void BlitImageHelper::BlitColorMSAA(const Framebuffer* dst_framebuffer,
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.renderpass = dst_framebuffer->RenderPass(),
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.samples = dst_framebuffer->Samples(),
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};
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BlitMSAAImpl(dst_framebuffer, src_image_view, dst_region, src_region,
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FindOrEmplaceBlitColorMSAAPipeline(key),
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src_image_view.Handle(Shader::TextureType::Color2D), VK_NULL_HANDLE, false);
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BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
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FindOrEmplaceBlitColorMSAAPipeline(key), *nearest_sampler,
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src_image_view.Handle(Shader::TextureType::Color2D), VK_NULL_HANDLE, false);
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}
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void BlitImageHelper::BlitDepthStencilMSAA(const Framebuffer* dst_framebuffer,
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@@ -771,31 +759,16 @@ void BlitImageHelper::BlitDepthStencilMSAA(const Framebuffer* dst_framebuffer,
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if (blit_stencil) {
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src_stencil_view = src_image_view.StencilView();
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}
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BlitMSAAImpl(dst_framebuffer, src_image_view, dst_region, src_region,
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FindOrEmplaceBlitDepthStencilMSAAPipeline(key, blit_stencil),
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src_image_view.DepthView(), src_stencil_view, blit_stencil);
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BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
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FindOrEmplaceBlitDepthStencilMSAAPipeline(key, blit_stencil), *nearest_sampler,
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src_image_view.DepthView(), src_stencil_view, blit_stencil);
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}
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void BlitImageHelper::BlitDepth(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
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const Region2D& dst_region, const Region2D& src_region) {
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const VkPipeline pipeline = FindOrEmplaceBlitDepthPipeline(dst_framebuffer->RenderPass());
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkSampler sampler = *nearest_sampler;
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const VkImageView src_depth_view = src_image_view.DepthView();
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RecordShaderReadBarrier(scheduler, src_image_view);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
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src_depth_view](vk::CommandBuffer cmdbuf) {
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_depth_view);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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BindBlitState(cmdbuf, layout, dst_region, src_region);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
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FindOrEmplaceBlitDepthPipeline(dst_framebuffer->RenderPass()), *nearest_sampler,
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src_image_view.DepthView(), VK_NULL_HANDLE, false);
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}
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void BlitImageHelper::ResolveDepthStencil(const Framebuffer* dst_framebuffer,
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@@ -803,36 +776,14 @@ void BlitImageHelper::ResolveDepthStencil(const Framebuffer* dst_framebuffer,
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const Region2D& src_region) {
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const bool resolve_stencil =
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dst_framebuffer->HasAspectStencilBit() && device.IsExtShaderStencilExportSupported();
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const VkPipeline pipeline =
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FindOrEmplaceResolveDepthStencilPipeline(dst_framebuffer->RenderPass(), resolve_stencil);
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const VkPipelineLayout layout =
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resolve_stencil ? *two_textures_pipeline_layout : *one_texture_pipeline_layout;
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const VkSampler sampler = *nearest_sampler;
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const VkImageView src_depth_view = src_image_view.DepthView();
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const VkImageView src_stencil_view =
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resolve_stencil ? src_image_view.StencilView() : VK_NULL_HANDLE;
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RecordShaderReadBarrier(scheduler, src_image_view);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler, src_depth_view,
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src_stencil_view, resolve_stencil](vk::CommandBuffer cmdbuf) {
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if (resolve_stencil) {
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const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
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UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
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src_stencil_view);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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} else {
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_depth_view);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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}
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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BindBlitState(cmdbuf, layout, dst_region, src_region);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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VkImageView src_stencil_view = VK_NULL_HANDLE;
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if (resolve_stencil) {
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src_stencil_view = src_image_view.StencilView();
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}
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BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
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FindOrEmplaceResolveDepthStencilPipeline(dst_framebuffer->RenderPass(),
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resolve_stencil),
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*nearest_sampler, src_image_view.DepthView(), src_stencil_view, resolve_stencil);
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}
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void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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@@ -847,40 +798,16 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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.renderpass = dst_framebuffer->RenderPass(),
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.operation = operation,
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};
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VkPipelineLayout layout{};
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VkPipeline pipeline{};
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VkImageView src_stencil_view = VK_NULL_HANDLE;
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if (blit_stencil) {
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layout = *two_textures_pipeline_layout;
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pipeline = FindOrEmplaceDepthStencilPipeline(key);
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src_stencil_view = src_image_view.StencilView();
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} else {
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layout = *one_texture_pipeline_layout;
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pipeline = FindOrEmplaceBlitDepthPipeline(key.renderpass);
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}
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const VkSampler sampler = *nearest_sampler;
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const VkImageView src_depth_view = src_image_view.DepthView();
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RecordShaderReadBarrier(scheduler, src_image_view);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
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src_stencil_view, blit_stencil, this](vk::CommandBuffer cmdbuf) {
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VkDescriptorSet descriptor_set{};
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if (blit_stencil) {
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descriptor_set = two_textures_descriptor_allocator.Commit();
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UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
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src_stencil_view);
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} else {
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descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_depth_view);
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}
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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BindBlitState(cmdbuf, layout, dst_region, src_region);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region, pipeline, *nearest_sampler,
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src_image_view.DepthView(), src_stencil_view, blit_stencil);
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}
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void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
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@@ -151,9 +151,10 @@ private:
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VkPipelineStageFlags post_dst_stages;
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};
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void BlitMSAAImpl(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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const Region2D& dst_region, const Region2D& src_region, VkPipeline pipeline,
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VkImageView src_view, VkImageView src_stencil_view, bool blit_stencil);
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void BlitImpl(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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const Region2D& dst_region, const Region2D& src_region, VkPipeline pipeline,
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VkSampler sampler, VkImageView src_view, VkImageView src_stencil_view,
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bool blit_stencil);
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void CopyMSAAImpl(VkRenderPass renderpass, VkPipeline pipeline, VkPipelineLayout layout,
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VkImage dst_image, VkFormat dst_vk_format, VkImage src_image,
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