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[vulkan] Implemented active color output tracking in runtime info and update fragment color handling
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@@ -111,6 +111,9 @@ struct RuntimeInfo {
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/// Output types for each color attachment
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std::array<AttributeType, 8> color_output_types{};
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/// Fragment color outputs that are active for the current pipeline.
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std::array<bool, 8> active_color_outputs{true, true, true, true, true, true, true, true};
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/// Dual source blending
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bool dual_source_blend{};
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};
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