mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-19 14:36:15 +00:00
[core, gpu, threads] Multithreading refactor (#4254)
This insufferable work tries to cover some holes on previous threading implementation from yuzu's team, starting with Windows and Linux reordering of priorities (NICE), reworks previous Android's threading and cpu affinity with adpf, adjust emulated clocks/gpu for better "accuracy" with their work, bumps android minSDK for all flavors, legacy will now work with AP 29 to cover A10 - A12, standard will reach A13 as base and finally the optimized build will come with API 35, mostly targeted on devices with A15 support and newer, NDK and AGP wasn't upgraded yet. The performance cost efficiency have been improved based on device power configuration; preventing overheating if certain devices tended to fall into NICE0 (not allocated threads priority, all task ran with higher priority, 11 tasks running within the limited 2 - 7 threads available on the most common configuration 1x3x4 or 1x4x3). Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4254
This commit is contained in:
@@ -188,6 +188,7 @@ android {
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create("mainline") {
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dimension = "version"
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isDefault = true
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minSdk = 33
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manifestPlaceholders += mapOf("appNameBase" to "Eden")
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resValue("string", "app_name_suffixed", "Eden")
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@@ -199,6 +200,7 @@ android {
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create("genshinSpoof") {
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dimension = "version"
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minSdk = 35
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manifestPlaceholders += mapOf("appNameBase" to "Eden Optimized")
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resValue("string", "app_name_suffixed", "Eden Optimized")
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applicationId = "com.miHoYo.Yuanshen"
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@@ -216,6 +218,7 @@ android {
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create("legacy") {
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dimension = "version"
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minSdk = 29
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manifestPlaceholders += mapOf("appNameBase" to "Eden Legacy")
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resValue("string", "app_name_suffixed", "Eden Legacy")
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applicationId = "dev.legacy.eden_emulator"
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@@ -218,6 +218,8 @@ object NativeLibrary {
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external fun logSettings()
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external fun refreshThreadPolicies()
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external fun getDebugKnobAt(index: Int): Boolean
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/**
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+1
-1
@@ -594,7 +594,7 @@ abstract class SettingsItem(
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IntSetting.ANDROID_PIPELINE_WORKERS,
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titleId = R.string.pipeline_worker_cores,
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descriptionId = R.string.pipeline_worker_cores_description,
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min = 4,
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min = 2,
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max = 8,
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units = "cores"
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)
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+2
-2
@@ -250,8 +250,9 @@ class SettingsFragmentPresenter(
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add(BooleanSetting.USE_CUSTOM_RTC.key)
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add(LongSetting.CUSTOM_RTC.key)
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add(HeaderSetting(R.string.cpu))
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add(HeaderSetting(R.string.clocks))
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add(IntSetting.FAST_CPU_TIME.key)
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add(IntSetting.FAST_GPU_TIME.key)
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add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
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add(IntSetting.MEMORY_LAYOUT.key)
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@@ -298,7 +299,6 @@ class SettingsFragmentPresenter(
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add(HeaderSetting(R.string.hacks))
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add(IntSetting.FAST_GPU_TIME.key)
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add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
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add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
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add(BooleanSetting.EMULATE_BGR565.key)
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@@ -1451,6 +1451,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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override fun onResume() {
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super.onResume()
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NativeLibrary.refreshThreadPolicies()
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val b = _binding ?: return
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updateStatsPosition(IntSetting.PERF_OVERLAY_POSITION.getInt())
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updateSocPosition(IntSetting.SOC_OVERLAY_POSITION.getInt())
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@@ -50,6 +50,7 @@ extern "C" {
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "common/string_util.h"
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#include "common/thread.h"
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#include "frontend_common/play_time_manager.h"
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#include "core/constants.h"
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#include "core/core.h"
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@@ -1182,6 +1183,10 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj
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Settings::LogSettings();
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_refreshThreadPolicies(JNIEnv* env, jobject jobj) {
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Common::RefreshThreadPolicies();
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_getDebugKnobAt(JNIEnv* env, jobject jobj, jint index) {
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return static_cast<jboolean>(Settings::getDebugKnobAt(static_cast<u8>(index)));
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}
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@@ -958,7 +958,6 @@
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<string name="clock_fast">سريع (2000MHz)</string>
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<!-- GPU overclock factors -->
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<string name="off">تعطيل</string>
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<string name="fast_gpu_medium">متوسط (256)</string>
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<string name="fast_gpu_high">مرتفع (512)</string>
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@@ -884,7 +884,6 @@ Wirklich fortfahren?</string>
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<string name="clock_fast">Schnell (2000MHz)</string>
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<!-- GPU overclock factors -->
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<string name="off">Aus</string>
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<string name="fast_gpu_medium">Mittel (256)</string>
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<string name="fast_gpu_high">Hoch (512)</string>
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@@ -950,7 +950,6 @@
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<string name="clock_fast">Rápido (2000MHz)</string>
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<!-- GPU overclock factors -->
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<string name="off">Desactivado</string>
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<string name="fast_gpu_medium">Medio (256)</string>
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<string name="fast_gpu_high">Alto (512)</string>
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@@ -897,7 +897,6 @@
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<string name="clock_fast">Rapide (2000MHz)</string>
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<!-- GPU overclock factors -->
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<string name="off">Désactivé</string>
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<string name="fast_gpu_medium">Moyen (256)</string>
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<string name="fast_gpu_high">Élevé (512)</string>
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@@ -871,7 +871,6 @@
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<string name="clock_fast">Szybkie (2000MHz)</string>
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<!-- GPU overclock factors -->
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<string name="off">Wyłączone</string>
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<string name="fast_gpu_medium">Średnie (256)</string>
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<string name="fast_gpu_high">Wysokie (512)</string>
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@@ -954,7 +954,6 @@
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<string name="clock_fast">Быстрая (2000MHz)</string>
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<!-- GPU overclock factors -->
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<string name="off">Выкл.</string>
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<string name="fast_gpu_medium">Среднее (256)</string>
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<string name="fast_gpu_high">Высокое (512)</string>
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@@ -943,7 +943,6 @@
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<string name="clock_fast">Швидко (2000 МГц)</string>
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<!-- GPU overclock factors -->
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<string name="off">Вимкнено</string>
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<string name="fast_gpu_medium">Середньо (256)</string>
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<string name="fast_gpu_high">Високо (512)</string>
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@@ -948,7 +948,6 @@
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<string name="clock_fast">快速 (2000MHz)</string>
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<!-- GPU overclock factors -->
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<string name="off">关闭</string>
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<string name="fast_gpu_medium">中 (256)</string>
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<string name="fast_gpu_high">高 (512)</string>
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@@ -34,7 +34,7 @@
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</integer-array>
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<string-array name="clockNames">
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<item>@string/off</item>
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<item>@string/clock_normal</item>
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<item>@string/clock_boost</item>
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<item>@string/clock_fast</item>
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</string-array>
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@@ -547,7 +547,7 @@
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</integer-array>
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<string-array name="gpuEntries">
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<item>@string/off</item>
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<item>@string/fast_gpu_normal</item>
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<item>@string/fast_gpu_medium</item>
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<item>@string/fast_gpu_high</item>
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</string-array>
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@@ -450,8 +450,8 @@
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<string name="set_custom_rtc">Set custom RTC</string>
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<!-- CPU -->
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<string name="fast_cpu_time">CPU Overclock</string>
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<string name="fast_cpu_time_description">Forces the emulated CPU to run at a higher clock, reducing certain FPS limiters. Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.</string>
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<string name="fast_cpu_time">CPU Clocks</string>
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<string name="fast_cpu_time_description">Raises the clock the emulated CPU reports, which removes some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.</string>
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<string name="custom_cpu_ticks">Custom CPU Ticks</string>
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<string name="custom_cpu_ticks_description">Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.</string>
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<string name="cpu_ticks">Ticks</string>
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@@ -512,8 +512,8 @@
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<string name="hacks">Hacks</string>
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<string name="fast_gpu_time">Fast GPU Time</string>
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<string name="fast_gpu_time_description">Forces most games to run at their highest native resolution. Use 256 for maximal performance and 512 for maximal graphics fidelity.</string>
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<string name="fast_gpu_time">GPU Clocks</string>
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<string name="fast_gpu_time_description">Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch\'s clocks.</string>
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<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
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<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
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<string name="fix_bloom_effects">Fix Bloom Effects</string>
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@@ -560,6 +560,7 @@
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<!-- Debug settings strings -->
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<string name="cpu">CPU</string>
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<string name="clocks">Clocks</string>
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<string name="use_auto_stub">Use Auto Stub</string>
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<string name="use_auto_stub_description">Automatically stub missing services and functions. This may improve compatibility but can cause crashes and stability issues.</string>
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@@ -968,14 +969,15 @@
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<string name="memory_6gb">6GB (Unsafe)</string>
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<string name="memory_8gb">8GB (Unsafe)</string>
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<!--CPU clock speeds-->
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<string name="clock_boost">Boost (1700MHz)</string>
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<string name="clock_fast">Fast (2000MHz)</string>
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<!-- CPU clock levels -->
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<string name="clock_normal">Normal</string>
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<string name="clock_boost">Boost</string>
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<string name="clock_fast">Overclock</string>
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<!-- GPU overclock factors -->
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<string name="off">Off</string>
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<string name="fast_gpu_medium">Medium (256)</string>
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<string name="fast_gpu_high">High (512)</string>
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<!-- GPU clock levels -->
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<string name="fast_gpu_normal">Normal</string>
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<string name="fast_gpu_medium">Boost</string>
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<string name="fast_gpu_high">Overclock</string>
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<!-- GPU swizzle texture size -->
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<string name="gpu_texturesizeswizzle_verysmall">Very Small (16 MB)</string>
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<game-mode-config
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xmlns:android="http://schemas.android.com/apk/res/android"
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android:supportsBatteryGameMode="true"
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android:supportsBatteryGameMode="false"
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android:supportsPerformanceGameMode="true"
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android:allowGameDownscaling="false"
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android:allowGameFpsOverride="false"/>
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