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[core, gpu, threads] Multithreading refactor (#4254)
This insufferable work tries to cover some holes on previous threading implementation from yuzu's team, starting with Windows and Linux reordering of priorities (NICE), reworks previous Android's threading and cpu affinity with adpf, adjust emulated clocks/gpu for better "accuracy" with their work, bumps android minSDK for all flavors, legacy will now work with AP 29 to cover A10 - A12, standard will reach A13 as base and finally the optimized build will come with API 35, mostly targeted on devices with A15 support and newer, NDK and AGP wasn't upgraded yet. The performance cost efficiency have been improved based on device power configuration; preventing overheating if certain devices tended to fall into NICE0 (not allocated threads priority, all task ran with higher priority, 11 tasks running within the limited 2 - 7 threads available on the most common configuration 1x3x4 or 1x4x3). Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4254
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@@ -174,12 +174,7 @@ void CpuManager::RunThread(std::stop_token token, std::size_t core) {
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std::string name = is_multicore ? ("CPUCore_" + std::to_string(core)) : std::string{"CPUThread"};
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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#ifdef __ANDROID__
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// Aimed specifically for Snapdragon 8 Elite devices
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// This kills performance on desktop, but boosts perf for UMA devices
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// like the S8E. Mediatek and Mali likely won't suffer.
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Common::PinCurrentThreadToPerformanceCore(core);
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#endif
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Common::SetCurrentThreadToPerformanceCores();
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auto& data = core_data[core];
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data.host_context = Common::Fiber::ThreadToFiber();
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