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3970 revert fixes crash caused by scheduler 4177 fix mario galaxy and metroid prime 4 not booting Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4187 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -60,57 +60,7 @@ Scheduler::Scheduler(const Device& device_, StateTracker& state_tracker_)
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AcquireNewChunk();
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AllocateWorkerCommandBuffer();
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worker_thread = std::jthread([this](std::stop_token stop_token) {
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Common::SetCurrentThreadName("VulkanWorker");
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const auto TryPopQueue{[this](auto& work) -> bool {
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if (work_queue.empty()) {
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return false;
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}
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work = std::move(work_queue.front());
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work_queue.pop();
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event_cv.notify_all();
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return true;
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}};
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while (!stop_token.stop_requested()) {
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std::unique_ptr<CommandChunk> work;
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{
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std::unique_lock lk{queue_mutex};
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// Wait for work.
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event_cv.wait(lk, stop_token, [&] { return TryPopQueue(work); });
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// If we've been asked to stop, we're done.
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if (stop_token.stop_requested()) {
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return;
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}
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// Exchange lock ownership so that we take the execution lock before
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// the queue lock goes out of scope. This allows us to force execution
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// to complete in the next step.
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std::exchange(lk, std::unique_lock{execution_mutex});
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// Perform the work, tracking whether the chunk was a submission
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// before executing.
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const bool has_submit = work->HasSubmit();
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work->ExecuteAll(current_cmdbuf, current_upload_cmdbuf);
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// If the chunk was a submission, reallocate the command buffer.
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if (has_submit) {
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AllocateWorkerCommandBuffer();
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}
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}
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{
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std::scoped_lock rl{reserve_mutex};
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// Recycle the chunk back to the reserve.
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chunk_reserve.emplace_back(std::move(work));
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}
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}
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});
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worker_thread = std::jthread([this](std::stop_token token) { WorkerThread(token); });
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}
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Scheduler::~Scheduler() = default;
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@@ -248,6 +198,59 @@ bool Scheduler::UpdateRescaling(bool is_rescaling) {
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return true;
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}
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void Scheduler::WorkerThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("VulkanWorker");
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const auto TryPopQueue{[this](auto& work) -> bool {
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if (work_queue.empty()) {
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return false;
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}
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work = std::move(work_queue.front());
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work_queue.pop();
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event_cv.notify_all();
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return true;
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}};
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while (!stop_token.stop_requested()) {
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std::unique_ptr<CommandChunk> work;
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{
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std::unique_lock lk{queue_mutex};
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// Wait for work.
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event_cv.wait(lk, stop_token, [&] { return TryPopQueue(work); });
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// If we've been asked to stop, we're done.
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if (stop_token.stop_requested()) {
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return;
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}
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// Exchange lock ownership so that we take the execution lock before
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// the queue lock goes out of scope. This allows us to force execution
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// to complete in the next step.
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std::exchange(lk, std::unique_lock{execution_mutex});
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// Perform the work, tracking whether the chunk was a submission
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// before executing.
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const bool has_submit = work->HasSubmit();
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work->ExecuteAll(current_cmdbuf, current_upload_cmdbuf);
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// If the chunk was a submission, reallocate the command buffer.
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if (has_submit) {
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AllocateWorkerCommandBuffer();
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}
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}
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{
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std::scoped_lock rl{reserve_mutex};
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// Recycle the chunk back to the reserve.
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chunk_reserve.emplace_back(std::move(work));
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}
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}
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}
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void Scheduler::AllocateWorkerCommandBuffer() {
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current_cmdbuf = vk::CommandBuffer(command_pool->Commit(), device.GetDispatchLoader());
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current_cmdbuf.Begin({
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@@ -251,6 +251,8 @@ private:
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bool needs_state_enable_refresh = false;
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};
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void WorkerThread(std::stop_token stop_token);
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void AllocateWorkerCommandBuffer();
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u64 SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore);
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