android: video_core: Add support for disk shader cache. (#64)

This commit is contained in:
bunnei
2023-04-11 22:03:19 -07:00
parent 6d2e7de2e0
commit 4006468f73
12 changed files with 258 additions and 4 deletions
@@ -35,6 +35,8 @@
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string>
<string name="renderer_debug">Enable graphics debugging</string>
<string name="renderer_debug_description">When checked, the graphics API enters a slower debugging mode.</string>
<string name="use_disk_shader_cache">Use disk shader cache</string>
<string name="use_disk_shader_cache_description">Reduce stuttering by storing and loading generated shaders to disk.</string>
<!-- Audio settings strings -->
<string name="audio_volume">Volume</string>
@@ -45,6 +47,7 @@
<string name="ini_saved">Saved settings</string>
<string name="gameid_saved">Saved settings for %1$s</string>
<string name="error_saving">Error saving %1$s.ini: %2$s</string>
<string name="loading">Loading...</string>
<!-- Game Grid Screen-->
<string name="grid_menu_core_settings">Settings</string>
@@ -183,4 +186,8 @@
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Screenshot</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">Preparing shaders</string>
<string name="building_shaders">Building shaders</string>
</resources>