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[hle] inline HLE cmif request to not allocate on heap stuff (#3605)
so basically each construction of HLEContext and whatever would result in a heap allocation (atleast 1) so what if instead of that we did a memset() at ctor time and we avoided heap allocations altogether? reminder that std::vector<> CAN do small object optimisation but it's not guaranteed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3605 Reviewed-by: crueter <crueter@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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@@ -20,6 +20,7 @@
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#include "common/settings.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/hle/ipc.h"
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#include "core/hle/kernel/k_page_table.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/result.h"
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@@ -124,8 +125,7 @@ json GetFullDataAuto(const std::string& timestamp, u64 title_id, Core::System& s
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}
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template <bool read_value, typename DescriptorType>
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json GetHLEBufferDescriptorData(const std::vector<DescriptorType>& buffer,
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Core::Memory::Memory& memory) {
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json GetHLEBufferDescriptorData(const boost::container::static_vector<DescriptorType, IPC::MAX_BUFFER_DESCRIPTORS>& buffer, Core::Memory::Memory& memory) {
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auto buffer_out = json::array();
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for (const auto& desc : buffer) {
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auto entry = json{
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