2026-09-14 11:29:48

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-09-14 11:29:48 +00:00
parent 5adaa5b0f7
commit 4242847637
7 changed files with 319 additions and 281 deletions
+33 -21
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@@ -1,32 +1,44 @@
# User Handbook - Command Line
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
## eden
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept the same command line arguments.
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behavior is similar to `eden-cli`; allows dragging and dropping games into the application.
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `-f`: Use fullscreen.
- `-u <number>`: Select the index of the user to load as.
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Use fullscreen.
- `--help/-h`: Display help.
- `--game/-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u <number>`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i <name>`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-x`: Sets the debug log filter irrespective of settings.
- `--singlecore/-s`: Forces single-core regardless of settings.
Only the Qt frontend supports the following arguments:
- `-qlaunch`: Launch QLaunch.
- `-hlaunch`: Launch homebrew launcher `nx-hbloader`.
- Requires a copy of Atmosphere to be extracted onto `sdmc`.
- This is a shorthand for `<eden folder>/sdmc/atmosphere/hbl.nsp`.
- `-setup`: Launch setup applet.
## eden-cli
`eden` (provided with `--room`), and `eden-room` supports the following options as well:
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Set fullscreen.
- `--help/-h`: Display help.
- `--game/-g`: Specify the game to run.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-x`: Sets the debug log filter irrespective of settings.
- `--singlecore/-s`: Forces single-core regardless of settings.
- `-n/--room-name`: The name of the room.
- `-d/--room-description`: The room description.
- `-s/--bind-address`: The bind address for the room.
- `-p/--port`: The port used for the room.
- `-m/--max-members`: The maximum number of players for this room.
- `-w/--password`: The password for the room.
- `-g/--preferred-game`: The preferred game for this room.
- `-i/--preferred-game-id`: The preferred game-id for this room.
- `-u/--username`: The username used for announce.
- `-t/--token`: The token used for announce.
- `-a/--web-api-url`: yuzu Web API url.
- `-b/--ban-list-file`: The file for storing the room ban list.
- `-l/--log-file`: The file for storing the room log.
- `-h/--help`: Display this help and exit.
- `-v/--version`: Output version information and exit.
+5
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@@ -23,6 +23,8 @@ add_library(core STATIC
core_timing.h
cpu_manager.cpp
cpu_manager.h
launch_params.cpp
launch_params.h
crypto/aes_util.cpp
crypto/aes_util.h
crypto/ctr_encryption_layer.cpp
@@ -1201,6 +1203,9 @@ endif()
target_include_directories(core PRIVATE ${OPUS_INCLUDE_DIRS})
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
if (MSVC)
target_link_libraries(core PRIVATE getopt)
endif()
if (BOOST_NO_HEADERS)
target_link_libraries(core PUBLIC Boost::container Boost::heap Boost::asio Boost::process Boost::crc)
+205
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@@ -0,0 +1,205 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <regex>
#include <cctype>
#include "common/assert.h"
#include "common/logging.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "common/scm_rev.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/launch_params.h"
#undef _UNICODE
#include <getopt.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
namespace Core {
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept {
LaunchParams p{};
int option_index = 0;
static struct option long_options[] = {
// clang-format off
{"debug", no_argument, 0, 'd'},
{"config", required_argument, 0, 'c'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"game", required_argument, 0, 'g'},
{"multiplayer", required_argument, 0, 'm'},
{"program", optional_argument, 0, 'p'},
{"user", required_argument, 0, 'u'},
{"version", no_argument, 0, 'v'},
{"input-profile", no_argument, 0, 'i'},
{"null-render", no_argument, 0, 'n'},
{"singlecore", no_argument, 0, 's'},
{"filter", no_argument, 0, 'x'},
{0, 0, 0, 0},
// clang-format on
};
while (optind < argc) {
if (int arg = getopt_long(argc, argv, "dc:fhg:m:p:u:vinsx", long_options, &option_index); arg != -1) {
switch (char(arg)) {
case 'd':
p.override_gdb_port = uint16_t(atoi(optarg));
break;
case 'c':
p.config_path = optarg;
break;
case 'f':
p.fullscreen = true;
LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
p.print_help = true;
break;
case 'g':
p.filepath = std::string(optarg);
break;
case 'i': {
p.input_profile = std::string(optarg);
break;
}
case 'm': {
p.use_multiplayer = true;
const std::string str_arg(optarg);
// regex to check if the format is nickname:password@ip:port
// with optional :password
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
if (std::regex_match(str_arg, re)) {
std::smatch match;
std::regex_search(str_arg, match, re);
ASSERT(match.size() == 5);
p.nickname = match[1];
p.password = match[2];
p.address = match[3];
if (!match[4].str().empty()) {
p.port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
}
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
ASSERT(std::regex_match(p.nickname, nickname_re) && "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
ASSERT(!p.address.empty() && "Address is empty");
}
break;
}
case 'p':
p.program_args = argv[optind];
++optind;
break;
case 'u': {
// Launch game with a specific user
bool argument_ok = isdigit(optarg[0]);
p.selected_user = atoi(optarg);
if (!argument_ok) {
// try to look it up by username, only finds the first username that matches.
auto const user_idx = system.GetProfileManager().GetUserIndex(optarg);
if (user_idx != std::nullopt) {
p.selected_user = user_idx.value();
} else {
LOG_ERROR(Frontend, "Invalid user argument '{}'", optarg);
break;
}
}
if (system.GetProfileManager().UserExistsIndex(*p.selected_user)) {
Settings::values.current_user = s32(*p.selected_user);
} else {
LOG_ERROR(Frontend, "Selected user {} doesn't exist", p.selected_user);
}
break;
}
case 'v':
p.print_version = true;
break;
case 'n':
p.force_null_render = true;
break;
case 's':
p.force_single_core = true;
break;
case 'x':
p.log_filter = argv[optind];
++optind;
break;
}
} else {
// only kept due to shortcuts made by Qt frontend which use "-qlaunch"
if (strcmp(argv[optind], "-hlaunch") == 0) {
p.launch_hlaunch = true;
} else if (strcmp(argv[optind], "-qlaunch") == 0) {
p.launch_qlaunch = true;
} else if (strcmp(argv[optind], "-setup") == 0) {
p.launch_setup = true;
} else {
// qt feeds utf8 data, sdl frontend feeds raw utf16 data
#ifdef _WIN32
p.filepath = argv_w != nullptr
? Common::UTF16ToUTF8(argv_w[optind])
: argv[optind];
#else
p.filepath = argv[optind];
#endif
}
optind++;
}
}
p.argv0 = argv[0];
return p;
}
void ApplyLaunchParams(LaunchParams const& lp) noexcept {
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter{};
filter.ParseFilterString(lp.log_filter.value_or(Settings::values.log_filter.GetValue()));
Common::Log::SetGlobalFilter(filter);
if (!lp.program_args.empty()) {
Settings::values.program_args = lp.program_args;
}
if (!lp.input_profile.empty()) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = lp.input_profile;
}
if (lp.selected_user.has_value()) {
Settings::values.current_user = std::clamp(*lp.selected_user, 0, 7);
}
if (lp.override_gdb_port.has_value()) {
Settings::values.use_gdbstub = true;
Settings::values.gdbstub_port = *lp.override_gdb_port;
}
if (lp.force_single_core) {
Settings::values.use_multi_core = false;
}
if (lp.force_null_render) {
Settings::values.renderer_backend = Settings::RendererBackend::Null;
}
if (lp.print_version) {
LOG_INFO(Frontend, "Eden {} {}", Common::g_scm_branch, Common::g_scm_desc);
}
if (lp.print_help) {
LOG_INFO(Frontend,
"Usage: {}"
" [options] <filename>\n"
"-c, --config Load the specified configuration file\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-g, --game File path of the game to load\n"
"-h, --help Display this help and exit\n"
"-m, --multiplayer=nick:password@address:port"
" Nickname, password, address and port for multiplayer\n"
"-p, --program Pass following string as arguments to executable\n"
"-u, --user Select a specific user profile from 0 to 7\n"
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
"-v, --version Output version information and exit\n",
lp.argv0
);
}
}
}
+43
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@@ -0,0 +1,43 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <string>
#include <optional>
#include "common/common_types.h"
#include "network/room.h"
namespace Core {
class System;
struct LaunchParams {
std::string argv0{};
std::string filepath{};
std::string nickname{};
std::string password{};
std::string address{};
std::string input_profile{};
std::string program_args{};
std::optional<std::string> config_path{};
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
std::optional<std::string> log_filter{};
u16 port = Network::DefaultRoomPort;
bool use_multiplayer = false;
bool fullscreen = false;
bool force_null_render = false;
bool force_single_core = false;
// print
bool print_version = false;
bool print_help = false;
// qt
bool launch_hlaunch = false;
bool launch_qlaunch = false;
bool launch_setup = false;
};
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept;
void ApplyLaunchParams(LaunchParams const& lp) noexcept;
}
+18 -68
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@@ -3,6 +3,7 @@
// Static Qt on macOS doesn't use Vulkan
// Other platforms do, and thus have conflicting VulkanMemoryAllocator symbols
#include "core/launch_params.h"
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
#undef VMA_IMPLEMENTATION
#endif
@@ -514,79 +515,28 @@ MainWindow::MainWindow(bool has_broken_vulkan)
// to prevent the UI from blowing up.
UpdateUITheme();
QStringList args = QApplication::arguments();
if (QStringList args = QApplication::arguments(); args.size() >= 2) {
QList<QByteArray> qba{};
for (auto const& e : args)
qba.push_back(e.toUtf8());
std::vector<char*> args_cstr{};
for (auto& e : qba)
args_cstr.push_back(e.data());
if (args.size() < 2) {
return;
}
auto const lp = Core::ParseLaunchParams(*QtCommon::system, args_cstr.size(), args_cstr.data(), nullptr);
QString game_path;
bool should_launch_qlaunch = false;
bool should_launch_hlaunch = false;
bool should_launch_setup = false;
bool has_gamepath = false;
bool is_fullscreen = false;
// Preserves drag/drop functionality
for (int i = 1; i < args.size(); ++i) {
if (args[i] == QStringLiteral("-f")) {
// Launch game in fullscreen mode
is_fullscreen = true;
} else if (args[i] == QStringLiteral("-u") && i < args.size() - 1) {
// Launch game with a specific user
int user_arg_idx = ++i;
bool argument_ok;
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
if (!argument_ok) {
// try to look it up by username, only finds the first username that matches.
std::string const user_arg_str = args[user_arg_idx].toStdString();
auto const user_idx =
QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
if (user_idx != std::nullopt) {
selected_user = user_idx.value();
} else {
LOG_ERROR(Frontend, "Invalid user argument '{}'", user_arg_str);
continue;
}
}
if (QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
Settings::values.current_user = s32(selected_user);
user_flag_cmd_line = true;
} else {
LOG_ERROR(Frontend, "Selected user {} doesn't exist", selected_user);
}
} else if (args[i] == QStringLiteral("-g") && i < args.size() - 1) {
// Launch game at path
game_path = args[++i];
has_gamepath = true;
} else if (args[i] == QStringLiteral("-input-profile") && i < args.size() - 1) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = args[++i].toStdString();
} else if (args[i] == QStringLiteral("-qlaunch")) {
should_launch_qlaunch = true;
} else if (args[i] == QStringLiteral("-hlaunch")) {
should_launch_hlaunch = true;
} else if (args[i] == QStringLiteral("-setup")) {
should_launch_setup = true;
} else {
game_path = args[i];
has_gamepath = true;
// Override fullscreen setting if gamepath or argument is provided
if (!lp.filepath.empty() || lp.fullscreen) {
ui->action_Fullscreen->setChecked(lp.fullscreen);
}
}
// Override fullscreen setting if gamepath or argument is provided
if (has_gamepath || is_fullscreen) {
ui->action_Fullscreen->setChecked(is_fullscreen);
}
if (should_launch_setup) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
} else {
if (!game_path.isEmpty()) {
BootGame(game_path, ApplicationAppletParameters());
} else if (should_launch_qlaunch) {
if (!lp.filepath.empty()) {
BootGame(QString::fromStdString(lp.filepath), ApplicationAppletParameters());
} else if (lp.launch_setup) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
} else if (lp.launch_qlaunch) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
} else if (should_launch_hlaunch) {
} else if (lp.launch_hlaunch) {
std::filesystem::path const sd_dir =
Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
-3
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@@ -42,9 +42,6 @@ target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common
if (ENABLE_OPENGL)
target_link_libraries(yuzu-cmd PRIVATE glad)
endif()
if (MSVC)
target_link_libraries(yuzu-cmd PRIVATE getopt)
endif()
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
create_resource("../../dist/eden.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
+15 -189
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@@ -10,6 +10,7 @@
#include <regex>
#include <string>
#include "common/settings_enums.h"
#include "core/launch_params.h"
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
@@ -52,12 +53,6 @@
#include "common/windows/timer_resolution.h"
#endif
#undef _UNICODE
#include <getopt.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
@@ -67,25 +62,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
"-c, --config Load the specified configuration file\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-g, --game File path of the game to load\n"
"-h, --help Display this help and exit\n"
"-m, --multiplayer=nick:password@address:port"
" Nickname, password, address and port for multiplayer\n"
"-p, --program Pass following string as arguments to executable\n"
"-u, --user Select a specific user profile from 0 to 7\n"
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
"-v, --version Output version information and exit\n";
}
static void PrintVersion() {
std::cout << "Eden " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
}
static void OnStateChanged(const Network::RoomMember::State& state) {
switch (state) {
case Network::RoomMember::State::Idle:
@@ -208,168 +184,18 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
return SDL_APP_FAILURE;
}
#endif
std::string filepath;
std::optional<std::string> config_path{};
std::string program_args;
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
bool use_multiplayer = false;
bool fullscreen = false;
bool force_null_render = false;
bool force_single_core = false;
std::string nickname{};
std::string password{};
std::string address{};
std::string input_profile{};
std::optional<std::string> log_filter{};
u16 port = Network::DefaultRoomPort;
static struct option long_options[] = {
// clang-format off
{"debug", no_argument, 0, 'd'},
{"config", required_argument, 0, 'c'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"game", required_argument, 0, 'g'},
{"multiplayer", required_argument, 0, 'm'},
{"program", optional_argument, 0, 'p'},
{"user", required_argument, 0, 'u'},
{"version", no_argument, 0, 'v'},
{"input-profile", no_argument, 0, 'i'},
{"null-render", no_argument, 0, 'n'},
{"singlecore", no_argument, 0, 's'},
{"filter", no_argument, 0, 'x'},
{0, 0, 0, 0},
// clang-format on
};
while (optind < argc) {
int arg = getopt_long(argc, argv, "g:fhvcip::c:u:d:", long_options, &option_index);
if (arg != -1) {
switch (char(arg)) {
case 'd':
override_gdb_port = uint16_t(atoi(optarg));
break;
case 'c':
config_path = optarg;
break;
case 'f':
fullscreen = true;
LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
PrintHelp(argv[0]);
return SDL_APP_FAILURE;
case 'g':
filepath = std::string(optarg);
break;
case 'i': {
input_profile = std::string(optarg);
break;
}
case 'm': {
use_multiplayer = true;
const std::string str_arg(optarg);
// regex to check if the format is nickname:password@ip:port
// with optional :password
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
if (!std::regex_match(str_arg, re)) {
std::cout << "Wrong format for option --multiplayer\n";
PrintHelp(argv[0]);
return SDL_APP_FAILURE;
}
std::smatch match;
std::regex_search(str_arg, match, re);
ASSERT(match.size() == 5);
nickname = match[1];
password = match[2];
address = match[3];
if (!match[4].str().empty()) {
port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
}
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
if (!std::regex_match(nickname, nickname_re)) {
LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
return SDL_APP_FAILURE;
}
if (address.empty()) {
LOG_ERROR(Frontend, "Address to room must not be empty");
return SDL_APP_FAILURE;
}
break;
}
case 'p':
program_args = argv[optind];
++optind;
break;
case 'u':
selected_user = atoi(optarg);
break;
case 'v':
PrintVersion();
return SDL_APP_FAILURE;
case 'n':
force_null_render = true;
break;
case 's':
force_single_core = true;
break;
case 'x':
log_filter = argv[optind];
++optind;
break;
}
} else {
#ifdef _WIN32
filepath = Common::UTF16ToUTF8(argv_w[optind]);
#else
filepath = argv[optind];
wchar_t **argv_w = nullptr;
#endif
optind++;
}
}
SdlConfig config{config_path};
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter;
filter.ParseFilterString(log_filter.value_or(Settings::values.log_filter.GetValue()));
Common::Log::SetGlobalFilter(filter);
if (!program_args.empty()) {
Settings::values.program_args = program_args;
}
if (!input_profile.empty()) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = input_profile;
}
if (selected_user.has_value()) {
Settings::values.current_user = std::clamp(*selected_user, 0, 7);
}
if (override_gdb_port.has_value()) {
Settings::values.use_gdbstub = true;
Settings::values.gdbstub_port = *override_gdb_port;
}
if (force_single_core) {
Settings::values.use_multi_core = false;
}
if (force_null_render) {
Settings::values.renderer_backend = Settings::RendererBackend::Null;
}
Core::LaunchParams lp = Core::ParseLaunchParams(argc, argv, argv_w);
#ifdef _WIN32
LocalFree(argv_w);
#endif
SdlConfig config{lp.config_path};
if (filepath.empty()) {
Core::ApplyLaunchParams(lp);
if (lp.filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return SDL_APP_FAILURE;
}
@@ -386,14 +212,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
case Settings::RendererBackend::OpenGL_GLSL:
case Settings::RendererBackend::OpenGL_GLASM:
case Settings::RendererBackend::OpenGL_SPIRV:
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, lp.fullscreen);
break;
#endif
case Settings::RendererBackend::Vulkan:
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, lp.fullscreen);
break;
case Settings::RendererBackend::Null:
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, lp.fullscreen);
break;
default:
LOG_CRITICAL(Frontend, "Invalid renderer backend");
@@ -413,12 +239,12 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
Service::AM::FrontendAppletParameters load_parameters{
.applet_id = Service::AM::AppletId::Application,
};
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, lp.filepath, load_parameters);
switch (load_result) {
case Core::SystemResultStatus::Success:
break; // Expected case
case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", lp.filepath);
return SDL_APP_FAILURE;
case Core::SystemResultStatus::ErrorLoader:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
@@ -440,14 +266,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
return SDL_APP_FAILURE;
}
if (use_multiplayer) {
if (lp.use_multiplayer) {
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnChatMessageReceived(OnMessageReceived);
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
member->BindOnStateChanged(OnStateChanged);
member->BindOnError(OnNetworkError);
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", lp.address, lp.port, lp.nickname);
member->Join(lp.nickname, lp.address.c_str(), lp.port, 0, Network::NoPreferredIP, lp.password);
} else {
LOG_ERROR(Network, "Could not access RoomMember");
return SDL_APP_FAILURE;