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[desktop] Add basic Frametime/FPS overlay (#3537)
Just displays min, max, avg frametime/fps, alongside a chart of FPS in the last 30 seconds. Notes: - Qt Charts is now required - FPS/frametime collector now runs 2x as often. TODO: keep status bar at 500ms, but put perf overlay at 250ms Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3537 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "core/perf_stats.h"
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#include "performance_overlay.h"
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#include "ui_performance_overlay.h"
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#include "main_window.h"
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#include <QChart>
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#include <QChartView>
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#include <QGraphicsLayout>
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#include <QLineSeries>
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#include <QMouseEvent>
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#include <QPainter>
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#include <QValueAxis>
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// TODO(crueter): Reset samples when user changes turbo, slow, etc.
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PerformanceOverlay::PerformanceOverlay(MainWindow* parent)
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: QWidget(parent), m_mainWindow{parent}, ui(new Ui::PerformanceOverlay) {
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ui->setupUi(this);
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setAttribute(Qt::WA_TranslucentBackground);
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setWindowFlags(Qt::FramelessWindowHint | Qt::Tool);
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raise();
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// chart setup
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m_fpsSeries = new QLineSeries(this);
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QPen pen(Qt::red);
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pen.setWidth(2);
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m_fpsSeries->setPen(pen);
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m_fpsChart = new QChart;
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m_fpsChart->addSeries(m_fpsSeries);
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m_fpsChart->legend()->hide();
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m_fpsChart->setBackgroundBrush(Qt::black);
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m_fpsChart->setBackgroundVisible(true);
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m_fpsChart->layout()->setContentsMargins(2, 2, 2, 2);
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m_fpsChart->setMargins(QMargins{4, 4, 4, 4});
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// axes
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m_fpsX = new QValueAxis(this);
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m_fpsX->setRange(0, NUM_FPS_SAMPLES);
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m_fpsX->setVisible(false);
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m_fpsY = new QValueAxis(this);
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m_fpsY->setRange(0, 60);
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m_fpsY->setLabelFormat(QStringLiteral("%d"));
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m_fpsY->setLabelsColor(Qt::white);
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QFont axisFont = m_fpsY->labelsFont();
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axisFont.setPixelSize(10);
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m_fpsY->setLabelsFont(axisFont);
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m_fpsY->setTickCount(3);
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// gray-ish label w/ white lines
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m_fpsY->setLabelsVisible(true);
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m_fpsY->setGridLineColor(QColor(50, 50, 50));
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m_fpsY->setLinePenColor(Qt::white);
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m_fpsChart->addAxis(m_fpsX, Qt::AlignBottom);
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m_fpsChart->addAxis(m_fpsY, Qt::AlignLeft);
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m_fpsSeries->attachAxis(m_fpsX);
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m_fpsSeries->attachAxis(m_fpsY);
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// chart view
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m_fpsChartView = new QChartView(m_fpsChart, this);
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m_fpsChartView->setRenderHint(QPainter::Antialiasing);
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m_fpsChartView->setMinimumHeight(100);
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ui->verticalLayout->addWidget(m_fpsChartView, 1);
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// thanks Debian.
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QFont font = ui->fps->font();
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font.setWeight(QFont::DemiBold);
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ui->fps->setFont(font);
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ui->frametime->setFont(font);
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// pos/stats
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resetPosition(m_mainWindow->pos());
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connect(parent, &MainWindow::positionChanged, this, &PerformanceOverlay::resetPosition);
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connect(m_mainWindow, &MainWindow::statsUpdated, this, &PerformanceOverlay::updateStats);
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}
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PerformanceOverlay::~PerformanceOverlay() {
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delete ui;
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}
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void PerformanceOverlay::resetPosition(const QPoint& _) {
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auto pos = m_mainWindow->pos();
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move(pos.x() + m_offset.x(), pos.y() + m_offset.y());
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}
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void PerformanceOverlay::updateStats(const Core::PerfStatsResults& results,
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const VideoCore::ShaderNotify& shaders) {
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auto fps = results.average_game_fps;
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if (!std::isnan(fps)) {
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// don't sample measurements < 3 fps because they are probably outliers or freezes
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static constexpr double FPS_SAMPLE_THRESHOLD = 3.0;
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QString fpsText = tr("%1 fps").arg(std::round(fps), 0, 'f', 0);
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// if (!m_fpsSuffix.isEmpty()) fpsText = fpsText % QStringLiteral(" (%1)").arg(m_fpsSuffix);
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ui->fps->setText(fpsText);
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// sampling
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if (fps > FPS_SAMPLE_THRESHOLD) {
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m_fpsSamples.push_back(fps);
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m_fpsPoints.push_back(QPointF{m_xPos++, fps});
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}
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if (m_fpsSamples.size() > NUM_FPS_SAMPLES) {
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m_fpsSamples.pop_front();
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m_fpsPoints.pop_front();
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}
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// For the average only go back 10 samples max
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if (m_fpsSamples.size() >= 2) {
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const int back_search = std::min(size_t(10), m_fpsSamples.size() - 1);
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double sum = std::accumulate(m_fpsSamples.end() - back_search, m_fpsSamples.end(), 0.0);
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double avg = sum / back_search;
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ui->fps_avg->setText(tr("Avg: %1").arg(avg, 0, 'f', 0));
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}
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// chart it :)
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if (!m_fpsPoints.empty()) {
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auto [min_it, max_it] = std::minmax_element(m_fpsSamples.begin(), m_fpsSamples.end());
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double min_fps = *min_it;
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double max_fps = *max_it;
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ui->fps_min->setText(tr("Min: %1").arg(min_fps, 0, 'f', 0));
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ui->fps_max->setText(tr("Max: %1").arg(max_fps, 0, 'f', 0));
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m_fpsSeries->replace(QList<QPointF>(m_fpsPoints.begin(), m_fpsPoints.end()));
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qreal x_min = std::max(0.0, m_xPos - NUM_FPS_SAMPLES);
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qreal x_max = std::max(qreal(10), m_xPos);
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m_fpsX->setRange(x_min, x_max);
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m_fpsY->setRange(0.0, max_fps);
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}
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}
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auto ft = results.frametime;
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if (!std::isnan(ft)) {
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// don't sample measurements > 500 ms because they are probably outliers
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static constexpr double FT_SAMPLE_THRESHOLD = 500.0;
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double ft_ms = results.frametime * 1000.0;
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ui->frametime->setText(tr("%1 ms").arg(ft_ms, 0, 'f', 2));
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// sampling
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if (ft_ms <= FT_SAMPLE_THRESHOLD)
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m_frametimeSamples.push_back(ft_ms);
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if (m_frametimeSamples.size() > NUM_FRAMETIME_SAMPLES)
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m_frametimeSamples.pop_front();
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if (!m_frametimeSamples.empty()) {
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auto [min_it, max_it] =
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std::minmax_element(m_frametimeSamples.begin(), m_frametimeSamples.end());
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ui->ft_min->setText(tr("Min: %1").arg(*min_it, 0, 'f', 1));
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ui->ft_max->setText(tr("Max: %1").arg(*max_it, 0, 'f', 1));
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}
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// For the average only go back 10 samples max
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if (m_frametimeSamples.size() >= 2) {
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const int back_search = std::min(size_t(10), m_frametimeSamples.size() - 1);
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double sum = std::accumulate(m_frametimeSamples.end() - back_search,
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m_frametimeSamples.end(), 0.0);
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double avg = sum / back_search;
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ui->ft_avg->setText(tr("Avg: %1").arg(avg, 0, 'f', 1));
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}
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}
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}
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void PerformanceOverlay::paintEvent(QPaintEvent* event) {
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QPainter painter(this);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setBrush(m_background);
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painter.setPen(Qt::NoPen);
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painter.drawRoundedRect(rect(), 10.0, 10.0);
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}
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void PerformanceOverlay::mousePressEvent(QMouseEvent* event) {
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if (event->button() == Qt::LeftButton) {
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m_drag_start_pos = event->pos();
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}
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}
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void PerformanceOverlay::mouseMoveEvent(QMouseEvent* event) {
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// drag
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if (event->buttons() & Qt::LeftButton) {
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QPoint new_global_pos = event->globalPosition().toPoint() - m_drag_start_pos;
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m_offset = new_global_pos - m_mainWindow->pos();
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move(new_global_pos);
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}
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}
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void PerformanceOverlay::closeEvent(QCloseEvent* event) {
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emit closed();
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}
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