add static lifetime to constexpr values to force compile time evaluation where possible

Signed-off-by: arades79 <scravers@protonmail.com>
This commit is contained in:
arades79
2023-02-11 13:28:03 -05:00
parent 5f5a6e4b2e
commit 45e13b03f3
101 changed files with 309 additions and 303 deletions
+2 -2
View File
@@ -476,8 +476,8 @@ void GameList::DonePopulating(const QStringList& watch_list) {
// Workaround: Add the watch paths in chunks to allow the gui to refresh
// This prevents the UI from stalling when a large number of watch paths are added
// Also artificially caps the watcher to a certain number of directories
constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
constexpr int SLICE_SIZE = 25;
constexpr static int LIMIT_WATCH_DIRECTORIES = 5000;
constexpr static int SLICE_SIZE = 25;
int len = std::min(static_cast<int>(watch_list.size()), LIMIT_WATCH_DIRECTORIES);
for (int i = 0; i < len; i += SLICE_SIZE) {
watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));