sysconf stub cuz crash(?) + some stderrp stuff

This commit is contained in:
lizzie
2025-12-01 09:33:59 +00:00
parent 4371be81ff
commit 46304432c6
10 changed files with 469 additions and 53 deletions
+10
View File
@@ -94,6 +94,7 @@ public:
}
void EnableMotion() {
#if SDL_VERSION_ATLEAST(2, 26, 4)
if (!sdl_controller) {
return;
}
@@ -176,6 +177,7 @@ public:
motion.delta_timestamp = time_difference;
return true;
}
#endif
const BasicMotion& GetMotion() const {
return motion;
@@ -354,6 +356,7 @@ public:
}
std::string GetControllerName() const {
#if SDL_VERSION_ATLEAST(2, 26, 4)
if (sdl_controller) {
switch (SDL_GetGamepadType(sdl_controller.get())) {
case SDL_GAMEPAD_TYPE_XBOX360:
@@ -367,6 +370,8 @@ public:
case SDL_GAMEPAD_TYPE_PS5:
return "DualSense Controller";
default:
if (auto const name = SDL_GameControllerName(sdl_controller.get()); name)
return name;
break;
}
const auto name = SDL_GetGamepadName(sdl_controller.get());
@@ -374,6 +379,7 @@ public:
return name;
}
}
#endif
if (sdl_joystick) {
const auto name = SDL_GetJoystickName(sdl_joystick.get());
@@ -641,6 +647,7 @@ void SDLDriver::CloseJoysticks() {
}
SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
#if SDL_VERSION_ATLEAST(2, 26, 4)
// Set our application name. Currently passed to DBus by SDL and visible to the user through
// their desktop environment.
SDL_SetHint(SDL_HINT_APP_NAME, "Eden");
@@ -686,6 +693,7 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
// driver on Linux.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
#endif
// If the frontend is going to manage the event loop, then we don't start one here
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) == 0;
@@ -1000,6 +1008,7 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
auto slr_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
auto srr_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
#if SDL_VERSION_ATLEAST(2, 26, 4)
if (joystick->IsJoyconLeft()) {
sll_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE1;
srl_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE2;
@@ -1008,6 +1017,7 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
slr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2;
srr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1;
}
#endif
return {
std::pair{Settings::NativeButton::A, SDL_GAMEPAD_BUTTON_EAST},