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[debug] debug knobs adjustments (#4317)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- minor changes to debug knobs: -changed its category to System so it becomes per-game-able (believe me, it's useful) -fixed kotlin field type to UShort -changed get to Get for proper standard -added spacings and more info to docs Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4317 Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev>
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@@ -146,7 +146,7 @@ void LogSettings() {
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#undef LOG_PATH
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}
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bool getDebugKnobAt(u8 i) {
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bool GetDebugKnobAt(u8 i) {
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return (values.debug_knobs.GetValue() & (1 << (i & 0xF))) != 0;
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}
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@@ -904,7 +904,7 @@ struct Values {
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0,
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65535,
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"debug_knobs",
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Category::Debugging,
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Category::System,
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Specialization::Countable,
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true,
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true};
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@@ -947,7 +947,7 @@ constexpr u32 MAX_FRAME_GEN_MULTIPLIER = 4;
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[[nodiscard]] size_t FrameGenMaxGenerations();
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bool getDebugKnobAt(u8 i);
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bool GetDebugKnobAt(u8 i);
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void UpdateGPUAccuracy();
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bool IsGPULevelHigh();
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