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[TEST] Debugger GPU unswizzle shaders
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@@ -1,12 +1,10 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#version 430
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#ifdef VULKAN
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#extension GL_EXT_shader_16bit_storage : require
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#extension GL_EXT_shader_8bit_storage : require
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#define HAS_EXTENDED_TYPES 1
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#define HAS_EXTENDED_TYPES 0
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#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
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#define END_PUSH_CONSTANTS };
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#define UNIFORM(n)
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@@ -42,9 +40,6 @@ layout(push_constant) uniform PushConstants {
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uint block_depth; // Offset 48
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uint block_depth_mask; // Offset 52
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int _pad; // Offset 56
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ivec3 destination; // Offset 60
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} pc;
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#else
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BEGIN_PUSH_CONSTANTS
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