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[android] Remove all frame skip / frame interpolation code (#3152)
Both options do nothing, however one was exposed to the user making them think it actually helps. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3152 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: Kleidis <kleidis1@protonmail.com> Co-committed-by: Kleidis <kleidis1@protonmail.com>
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@@ -333,12 +333,7 @@ struct Values {
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"shader_backend", Category::Renderer, Specialization::RuntimeList};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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Specialization::RuntimeList};
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#ifdef __ANDROID__
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SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
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Specialization::RuntimeList};
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SwitchableSetting<bool> frame_skipping{linkage, false, "frame_skipping", Category::Renderer,
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Specialization::RuntimeList};
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#endif
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
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