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[vulkan] Implementation for VK_EXT_shader_quad_control (#4168)
An experimental approach to introduce an smarter way to use and access QUAD's capabilities on shaders, suggested by @gidoly some months ago, finally came into something usable; current implementation checks GLASM, GLSL and Vulkan on their own way, stablishes proper emitters and receivers for Quads inside our recompiler, which are the introductions for future changes; checks for support and actual feature bit, OpCodes and mask were added within this PR. Meanwhile the expected behavior was to reduce graphical issues (on games with Quad shaders reliant), we encountered a very slight performance increase depending on what game and shader are actually compiled. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4168 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Samuel <lizzie@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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@@ -36,7 +36,10 @@ enum class ShuffleMode : u64 {
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}
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}
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void Shuffle(TranslatorVisitor& v, u64 insn, const IR::U32& index, const IR::U32& mask) {
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constexpr u32 QUAD_MASK = (28u << 8) | 3u;
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void Shuffle(TranslatorVisitor& v, u64 insn, const IR::U32& index, const IR::U32& mask,
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bool index_is_imm, u32 index_imm, bool mask_is_imm, u32 mask_imm) {
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union {
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u64 insn;
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BitField<0, 8, IR::Reg> dest_reg;
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@@ -45,6 +48,21 @@ void Shuffle(TranslatorVisitor& v, u64 insn, const IR::U32& index, const IR::U32
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BitField<48, 3, IR::Pred> pred;
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} const shfl{insn};
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const bool is_quad_candidate{mask_is_imm && mask_imm == QUAD_MASK && index_is_imm &&
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v.env.ShaderStage() == Stage::Fragment};
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if (is_quad_candidate) {
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if (shfl.mode == ShuffleMode::IDX && index_imm <= 3) {
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v.X(shfl.dest_reg, v.ir.QuadBroadcast(v.X(shfl.src_reg), v.ir.Imm32(index_imm)));
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v.ir.SetPred(shfl.pred, v.ir.Imm1(true));
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return;
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}
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if (shfl.mode == ShuffleMode::BFLY && index_imm >= 1 && index_imm <= 3) {
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v.X(shfl.dest_reg, v.ir.QuadSwap(v.X(shfl.src_reg), v.ir.Imm32(index_imm - 1)));
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v.ir.SetPred(shfl.pred, v.ir.Imm1(true));
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return;
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}
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}
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const IR::U32 result{ShuffleOperation(v.ir, v.X(shfl.src_reg), index, mask, shfl.mode)};
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v.ir.SetPred(shfl.pred, v.ir.GetInBoundsFromOp(result));
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v.X(shfl.dest_reg, result);
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@@ -59,11 +77,14 @@ void TranslatorVisitor::SHFL(u64 insn) {
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BitField<29, 1, u64> src_b_flag;
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BitField<34, 13, u64> src_b_imm;
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} const flags{insn};
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const IR::U32 src_a{flags.src_a_flag != 0 ? ir.Imm32(static_cast<u32>(flags.src_a_imm))
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: GetReg20(insn)};
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const IR::U32 src_b{flags.src_b_flag != 0 ? ir.Imm32(static_cast<u32>(flags.src_b_imm))
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: GetReg39(insn)};
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Shuffle(*this, insn, src_a, src_b);
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const bool index_is_imm{flags.src_a_flag != 0};
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const bool mask_is_imm{flags.src_b_flag != 0};
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const IR::U32 src_a{index_is_imm ? ir.Imm32(static_cast<u32>(flags.src_a_imm))
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: GetReg20(insn)};
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const IR::U32 src_b{mask_is_imm ? ir.Imm32(static_cast<u32>(flags.src_b_imm))
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: GetReg39(insn)};
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Shuffle(*this, insn, src_a, src_b, index_is_imm, static_cast<u32>(flags.src_a_imm),
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mask_is_imm, static_cast<u32>(flags.src_b_imm));
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}
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} // namespace Shader::Maxwell
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