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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-21 23:39:55 +00:00
Generate pass on lsfg
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@@ -137,6 +137,8 @@ add_library(video_core STATIC
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renderer_vulkan/present/lsfg_delta.h
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renderer_vulkan/present/lsfg_gamma.cpp
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renderer_vulkan/present/lsfg_gamma.h
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renderer_vulkan/present/lsfg_generate.cpp
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renderer_vulkan/present/lsfg_generate.h
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renderer_vulkan/present/lsfg_mipmaps.cpp
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renderer_vulkan/present/lsfg_mipmaps.h
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renderer_vulkan/present/lsfg_shaders.cpp
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@@ -0,0 +1,79 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <vector>
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#include "video_core/frame_gen/lossless_dll.h"
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#include "video_core/renderer_vulkan/present/lsfg_generate.h"
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#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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namespace {
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constexpr u32 DISPATCH_TILE_SHIFT = 4;
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[[nodiscard]] u32 GroupCount(u32 size) {
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return (size + (1u << DISPATCH_TILE_SHIFT) - 1) >> DISPATCH_TILE_SHIFT;
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}
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} // Anonymous namespace
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LsfgGenerate::LsfgGenerate(const Device& device, MemoryAllocator& memory_allocator,
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const LsfgShaders& shaders, LsfgResources& resources,
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vk::DescriptorPool& descriptor_pool, LsfgImagePair& frames_,
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LsfgImage& motion_, LsfgImage& detail1_, LsfgImage& detail2_,
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VkFormat format)
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: frames{&frames_}, motion{&motion_}, detail1{&detail1_}, detail2{&detail2_} {
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using namespace VideoCore::FrameGen::PerformanceShader;
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pass = LsfgPass(device, shaders, GENERATE,
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{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
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{2, VK_DESCRIPTOR_TYPE_SAMPLER},
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{5, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
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{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
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out_image = LsfgImage(device, memory_allocator, (*frames)[0].Extent(), format);
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const std::vector<VkDescriptorSetLayout> layouts(descriptor_sets.size(), pass.SetLayout());
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owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
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const VkSampler sampler = resources.GetSampler();
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const VkSampler edge_sampler =
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resources.GetSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_COMPARE_OP_ALWAYS, false);
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const VkBuffer buffer = resources.GetBuffer(LSFG_TIMESTAMP);
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for (size_t i = 0; i < descriptor_sets.size(); ++i) {
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descriptor_sets[i] = owned_sets[i];
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LsfgDescriptorWriter(descriptor_sets[i])
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.AddUniformBuffer(buffer, LsfgResources::BufferSize())
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.AddSampler(sampler)
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.AddSampler(edge_sampler)
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.AddSampledImage((*frames)[1 - i])
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.AddSampledImage((*frames)[i])
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.AddSampledImage(*motion)
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.AddSampledImage(*detail1)
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.AddSampledImage(*detail2)
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.AddStorageImage(out_image)
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.Build(device);
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}
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}
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void LsfgGenerate::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count) {
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const VkExtent2D extent = out_image.Extent();
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LsfgBarriers(cmdbuf)
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.WriteToReadAll(*frames)
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.WriteToRead(*motion)
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.WriteToRead(*detail1)
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.WriteToRead(*detail2)
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.ReadToWrite(out_image)
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.Build();
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pass.Bind(cmdbuf, descriptor_sets[frame_count % descriptor_sets.size()]);
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cmdbuf.Dispatch(GroupCount(extent.width), GroupCount(extent.height), 1);
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}
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} // namespace Vulkan
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@@ -0,0 +1,43 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/present/lsfg_common.h"
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namespace Vulkan {
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class Device;
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class LsfgShaders;
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class LsfgGenerate {
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public:
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LsfgGenerate() = default;
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LsfgGenerate(const Device& device, MemoryAllocator& memory_allocator,
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const LsfgShaders& shaders, LsfgResources& resources,
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vk::DescriptorPool& descriptor_pool, LsfgImagePair& frames, LsfgImage& motion,
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LsfgImage& detail1, LsfgImage& detail2, VkFormat format);
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void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count);
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[[nodiscard]] LsfgImage& Output() {
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return out_image;
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}
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private:
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LsfgImagePair* frames{};
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LsfgImage* motion{};
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LsfgImage* detail1{};
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LsfgImage* detail2{};
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LsfgPass pass;
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std::array<VkDescriptorSet, 2> descriptor_sets{};
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vk::DescriptorSets owned_sets;
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LsfgImage out_image;
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};
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} // namespace Vulkan
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