mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-14 04:24:31 +00:00
Let's try FP16
This commit is contained in:
+1
@@ -39,6 +39,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_SAMPLE_SHADING("sample_shading"),
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RENDERER_FRAME_GEN("frame_gen"),
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RENDERER_FRAME_GEN_HDR("frame_gen_hdr"),
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RENDERER_FRAME_GEN_FP16("frame_gen_fp16"),
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RENDERER_FRAME_GEN_DUMP_FLOW("frame_gen_dump_flow"),
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GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
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PICTURE_IN_PICTURE("picture_in_picture"),
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+7
@@ -640,6 +640,13 @@ abstract class SettingsItem(
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descriptionId = R.string.frame_gen_hdr_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.RENDERER_FRAME_GEN_FP16,
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titleId = R.string.frame_gen_fp16,
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descriptionId = R.string.frame_gen_fp16_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW,
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+1
@@ -118,6 +118,7 @@ class SettingsFragmentPresenter(
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add(BooleanSetting.RENDERER_FRAME_GEN.key)
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add(IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key)
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add(IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key)
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add(BooleanSetting.RENDERER_FRAME_GEN_FP16.key)
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add(BooleanSetting.RENDERER_FRAME_GEN_HDR.key)
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add(BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key)
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}
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@@ -307,6 +307,8 @@
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<string name="frame_gen_multiplier_4x">4x (three generated frames)</string>
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<string name="frame_gen_flow_scale">Motion estimation resolution</string>
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<string name="frame_gen_flow_scale_description">Resolution of the optical flow pass, as a fraction of the output. Lowering it is the cheapest way to reclaim performance.</string>
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<string name="frame_gen_fp16">Half precision shaders</string>
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<string name="frame_gen_fp16_description">Use the 16-bit shader variant shipped in Lossless.dll. Much faster on Adreno. Falls back automatically if the driver or the file lacks it.</string>
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<string name="frame_gen_hdr">HDR interpolation</string>
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<string name="frame_gen_hdr_description">Treat frames as HDR when interpolating. Only useful on an HDR output.</string>
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<string name="frame_gen_dump_flow">Dump generated frame</string>
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@@ -417,6 +417,9 @@ struct Values {
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SwitchableSetting<bool> frame_gen_hdr{linkage, false, "frame_gen_hdr", Category::Renderer,
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Specialization::Default, true, true, &frame_gen};
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SwitchableSetting<bool> frame_gen_fp16{linkage, true, "frame_gen_fp16", Category::Renderer,
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Specialization::Default, true, true, &frame_gen};
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SwitchableSetting<bool> frame_gen_dump_flow{linkage, false, "frame_gen_dump_flow",
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Category::Renderer};
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@@ -45,7 +45,7 @@ constexpr u32 PERFORMANCE_SHADER_ID_FIRST = 280;
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constexpr u32 PERFORMANCE_SHADER_ID_LAST = 302;
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constexpr u32 CACHE_MAGIC = 0x4746534C;
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constexpr u32 CACHE_VERSION = 1;
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constexpr u32 CACHE_VERSION = 2;
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struct CacheHeader {
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u32 magic;
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@@ -53,6 +53,7 @@ struct CacheHeader {
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u64 source_size;
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u64 source_hash;
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u32 module_count;
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u32 variant;
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};
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struct Section {
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@@ -276,14 +277,54 @@ template <typename Map>
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return std::ranges::all_of(ids, [&](u32 id) { return resources.contains(id); });
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}
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[[nodiscard]] u32 VariantOffset(ShaderVariant variant) {
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switch (variant) {
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case ShaderVariant::NativeFp16:
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return PerformanceShader::NATIVE_FP16_OFFSET;
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case ShaderVariant::NativeFp32:
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return PerformanceShader::NATIVE_FP32_OFFSET;
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default:
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return 0;
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}
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}
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template <typename Map>
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[[nodiscard]] bool HasNativeVariant(const Map& resources, ShaderVariant variant) {
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const u32 offset = VariantOffset(variant);
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return std::ranges::all_of(PerformanceShaderIds(), [&](u32 id) {
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const auto hit = resources.find(id + offset);
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return hit != resources.end() && IsSpirvModule(hit->second);
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});
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}
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[[nodiscard]] ShaderVariant SelectVariant(const ResourceSpans& resources, bool prefer_fp16) {
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if (prefer_fp16 && HasNativeVariant(resources, ShaderVariant::NativeFp16)) {
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return ShaderVariant::NativeFp16;
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}
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if (HasNativeVariant(resources, ShaderVariant::NativeFp32)) {
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return ShaderVariant::NativeFp32;
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}
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return ShaderVariant::TranslatedDxbc;
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}
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[[nodiscard]] LosslessStatus TranslateAll(const ResourceSpans& resources,
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ShaderModules& out_modules) {
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ShaderModules& out_modules,
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ShaderVariant variant) {
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const u32 offset = VariantOffset(variant);
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out_modules.clear();
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for (const u32 id : PerformanceShaderIds()) {
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const auto hit = resources.find(id);
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const auto hit = resources.find(id + offset);
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if (hit == resources.end()) {
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return LosslessStatus::MissingShaders;
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}
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if (variant != ShaderVariant::TranslatedDxbc) {
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std::vector<u32> adopted = AdoptSpirvModule(hit->second);
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if (adopted.empty()) {
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return LosslessStatus::TranslationFailed;
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}
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out_modules.emplace(id, std::move(adopted));
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continue;
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}
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std::vector<u32> words = TranslateComputeShader(hit->second);
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if (words.empty()) {
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@@ -313,7 +354,7 @@ template <typename Map>
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}
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[[nodiscard]] bool ReadShaderCache(const std::filesystem::path& path, u64 source_size,
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u64 source_hash, ShaderModules& out_modules) {
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u64 source_hash, u32 variant, ShaderModules& out_modules) {
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if (!Common::FS::Exists(path)) {
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return false;
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}
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@@ -325,7 +366,8 @@ template <typename Map>
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return false;
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}
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if (header.magic != CACHE_MAGIC || header.version != CACHE_VERSION ||
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header.source_size != source_size || header.source_hash != source_hash) {
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header.source_size != source_size || header.source_hash != source_hash ||
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header.variant != variant) {
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return false;
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}
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@@ -452,7 +494,21 @@ LosslessStatus GetInstalledLosslessStatus() {
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return ValidateLosslessDll(GetLosslessDllPath());
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}
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LosslessStatus LoadShaderModules(ShaderModules& out_modules) {
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ShaderVariant GetAvailableVariant(bool prefer_fp16) {
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std::vector<u8> image;
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if (ReadImageFile(GetLosslessDllPath(), image) != LosslessStatus::Ok) {
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return ShaderVariant::TranslatedDxbc;
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}
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ResourceSpans spans;
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if (ParseShaderSpans(image, spans) != LosslessStatus::Ok) {
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return ShaderVariant::TranslatedDxbc;
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}
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return SelectVariant(spans, prefer_fp16);
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}
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LosslessStatus LoadShaderModules(ShaderModules& out_modules, bool prefer_fp16) {
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std::vector<u8> image;
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const LosslessStatus read_status = ReadImageFile(GetLosslessDllPath(), image);
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if (read_status != LosslessStatus::Ok) {
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@@ -464,17 +520,20 @@ LosslessStatus LoadShaderModules(ShaderModules& out_modules) {
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Common::CityHash64(reinterpret_cast<const char*>(image.data()), image.size());
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const std::filesystem::path cache_path = GetShaderCachePath();
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if (ReadShaderCache(cache_path, source_size, source_hash, out_modules)) {
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return LosslessStatus::Ok;
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}
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ResourceSpans spans;
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const LosslessStatus parse_status = ParseShaderSpans(image, spans);
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if (parse_status != LosslessStatus::Ok) {
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return parse_status;
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}
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const LosslessStatus translate_status = TranslateAll(spans, out_modules);
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const ShaderVariant variant = SelectVariant(spans, prefer_fp16);
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if (ReadShaderCache(cache_path, source_size, source_hash, static_cast<u32>(variant),
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out_modules)) {
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return LosslessStatus::Ok;
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}
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const LosslessStatus translate_status = TranslateAll(spans, out_modules, variant);
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if (translate_status != LosslessStatus::Ok) {
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return translate_status;
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}
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@@ -485,6 +544,7 @@ LosslessStatus LoadShaderModules(ShaderModules& out_modules) {
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.source_size = source_size,
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.source_hash = source_hash,
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.module_count = static_cast<u32>(out_modules.size()),
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.variant = static_cast<u32>(variant),
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};
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if (!WriteShaderCache(cache_path, header, out_modules)) {
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void(Common::FS::RemoveFile(cache_path));
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@@ -25,6 +25,12 @@ enum class LosslessStatus : u32 {
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using ShaderResources = std::map<u32, std::vector<u8>>;
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using ShaderModules = std::map<u32, std::vector<u32>>;
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enum class ShaderVariant : u32 {
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TranslatedDxbc,
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NativeFp32,
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NativeFp16,
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};
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namespace PerformanceShader {
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constexpr u32 MIPMAPS = 255;
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constexpr u32 GENERATE = 256;
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@@ -32,6 +38,9 @@ constexpr std::array<u32, 4> ALPHA{290, 291, 292, 293};
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constexpr std::array<u32, 5> BETA{298, 299, 300, 301, 302};
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constexpr std::array<u32, 5> GAMMA{280, 282, 283, 284, 285};
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constexpr std::array<u32, 10> DELTA{280, 286, 287, 288, 289, 281, 294, 295, 296, 297};
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constexpr u32 NATIVE_FP16_OFFSET = 49;
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constexpr u32 NATIVE_FP32_OFFSET = 98;
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} // namespace PerformanceShader
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[[nodiscard]] std::filesystem::path GetLosslessDllPath();
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@@ -47,7 +56,10 @@ constexpr std::array<u32, 10> DELTA{280, 286, 287, 288, 289, 281, 294, 295, 296,
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[[nodiscard]] LosslessStatus BuildShaderCache();
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[[nodiscard]] LosslessStatus LoadShaderModules(ShaderModules& out_modules);
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[[nodiscard]] ShaderVariant GetAvailableVariant(bool prefer_fp16);
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[[nodiscard]] LosslessStatus LoadShaderModules(ShaderModules& out_modules,
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bool prefer_fp16 = false);
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bool RemoveInstalledLosslessDll();
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@@ -1,6 +1,11 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <algorithm>
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#include <cstring>
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#include <map>
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#include <tuple>
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#include <dxbc_modinfo.h>
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#include <dxbc_module.h>
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#include <dxbc_reader.h>
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@@ -13,6 +18,7 @@ namespace VideoCore::FrameGen {
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namespace {
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constexpr u32 DECORATION_LITERAL_WORD = 3;
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constexpr size_t SPIRV_HEADER_WORDS = 5;
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void RenumberBindings(dxvk::SpirvCodeBuffer& code) {
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std::vector<u32> literal_offsets;
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@@ -31,8 +37,73 @@ void RenumberBindings(dxvk::SpirvCodeBuffer& code) {
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}
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}
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void RenumberBindingsInOrder(std::vector<u32>& words) {
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struct Slot {
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u32 set;
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u32 binding;
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size_t literal_offset;
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};
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std::map<u32, u32> sets;
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std::vector<Slot> slots;
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size_t offset = SPIRV_HEADER_WORDS;
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while (offset + 1 <= words.size()) {
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const u32 length = words[offset] >> spv::WordCountShift;
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const u32 opcode = words[offset] & spv::OpCodeMask;
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if (length == 0 || offset + length > words.size()) {
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return;
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}
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if (opcode == spv::OpFunction) {
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break;
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}
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if (opcode == spv::OpDecorate && length >= 4) {
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if (words[offset + 2] == spv::DecorationDescriptorSet) {
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sets[words[offset + 1]] = words[offset + 3];
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} else if (words[offset + 2] == spv::DecorationBinding) {
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slots.push_back(Slot{0, words[offset + 3], offset + DECORATION_LITERAL_WORD});
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}
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}
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offset += length;
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}
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for (Slot& slot : slots) {
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const auto hit = sets.find(words[slot.literal_offset - 2]);
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slot.set = hit == sets.end() ? 0 : hit->second;
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}
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std::ranges::stable_sort(slots, [](const Slot& lhs, const Slot& rhs) {
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return std::tie(lhs.set, lhs.binding) < std::tie(rhs.set, rhs.binding);
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});
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for (size_t i = 0; i < slots.size(); ++i) {
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words[slots[i].literal_offset] = static_cast<u32>(i);
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}
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}
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} // Anonymous namespace
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bool IsSpirvModule(std::span<const u8> blob) {
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if (blob.size() < SPIRV_HEADER_WORDS * sizeof(u32) || blob.size() % sizeof(u32) != 0) {
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return false;
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}
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u32 magic{};
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std::memcpy(&magic, blob.data(), sizeof(magic));
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return magic == spv::MagicNumber;
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}
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std::vector<u32> AdoptSpirvModule(std::span<const u8> blob) {
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if (!IsSpirvModule(blob)) {
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return {};
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}
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std::vector<u32> words(blob.size() / sizeof(u32));
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std::memcpy(words.data(), blob.data(), blob.size());
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RenumberBindingsInOrder(words);
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return words;
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}
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std::vector<u32> TranslateComputeShader(std::span<const u8> dxbc) {
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if (dxbc.empty()) {
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return {};
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@@ -10,6 +10,10 @@
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namespace VideoCore::FrameGen {
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[[nodiscard]] bool IsSpirvModule(std::span<const u8> blob);
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[[nodiscard]] std::vector<u32> AdoptSpirvModule(std::span<const u8> blob);
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[[nodiscard]] std::vector<u32> TranslateComputeShader(std::span<const u8> dxbc);
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} // namespace VideoCore::FrameGen
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@@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "common/settings.h"
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#include "video_core/frame_gen/lossless_dll.h"
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#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
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#include "video_core/renderer_vulkan/present/util.h"
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@@ -13,8 +14,12 @@ LsfgShaders::LsfgShaders(const Device& device) {
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return;
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}
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const bool prefer_fp16 =
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Settings::values.frame_gen_fp16.GetValue() && device.IsFloat16Supported();
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VideoCore::FrameGen::ShaderModules code;
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if (VideoCore::FrameGen::LoadShaderModules(code) != VideoCore::FrameGen::LosslessStatus::Ok) {
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if (VideoCore::FrameGen::LoadShaderModules(code, prefer_fp16) !=
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VideoCore::FrameGen::LosslessStatus::Ok) {
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return;
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}
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Reference in New Issue
Block a user