[TEST] Bypass unresolved render

This commit is contained in:
CamilleLaVey
2026-08-20 01:48:16 -04:00
parent e3be392b8a
commit 543d4dfc8e
+6
View File
@@ -22,6 +22,8 @@
namespace Tegra::Engines {
constexpr bool BYPASS_UNRESOLVED_RENDER_ENABLE = true;
/// First register id that is actually a Macro call.
constexpr u32 MacroRegistersStart = 0xE00;
@@ -517,6 +519,10 @@ void Maxwell3D::ProcessQueryCondition() {
execute_on = true;
return;
}
if (BYPASS_UNRESOLVED_RENDER_ENABLE) {
execute_on = true;
return;
}
const GPUVAddr condition_address{regs.render_enable.Address()};
switch (regs.render_enable_override) {
case Regs::RenderEnable::Override::AlwaysRender: