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[texture_cache] Fix a rare visual corruption under specific conditions (#3986)
This fixes a rare visual corruption that can occur under specific conditions depending on the hardware used. This bug is known to affect the loading screens in The Legend of Zelda: Tears of the Kingdom. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3986 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -128,6 +128,7 @@ void TextureCache<P>::RunGarbageCollector() {
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if (num_iterations == 0) {
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return true;
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}
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--num_iterations;
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auto& image = slot_images[image_id];
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if (True(image.flags & ImageFlagBits::IsDecoding)) {
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return false;
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@@ -136,7 +137,6 @@ void TextureCache<P>::RunGarbageCollector() {
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if ((!aggressive_mode && True(image.flags & ImageFlagBits::CostlyLoad)) || (!high_priority_mode && must_download)) {
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return false;
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}
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--num_iterations;
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if (must_download) {
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auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
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const auto copies = FixSmallVectorADL(FullDownloadCopies(image.info));
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