[fmt] use {#:x} instead of 0x{:#x} (#4170)

continuation of #309 but applying to even more files than before :)
also makes them lowercase because `0xfafafa` is better as `0XFAFAFA`

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
lizzie
2026-07-25 21:47:07 +02:00
committed by crueter
parent 7b13113fbe
commit 58dee53305
76 changed files with 282 additions and 275 deletions
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -141,7 +141,7 @@ Result IApplicationDisplayService::GetDisplayResolution(Out<s64> out_width, Out<
}
Result IApplicationDisplayService::SetLayerScalingMode(NintendoScaleMode scale_mode, u64 layer_id) {
LOG_DEBUG(Service_VI, "called. scale_mode={}, unknown=0x{:016X}", scale_mode, layer_id);
LOG_DEBUG(Service_VI, "called. scale_mode={}, unknown={:#016x}", scale_mode, layer_id);
if (scale_mode > NintendoScaleMode::PreserveAspectRatio) {
LOG_ERROR(Service_VI, "Invalid scaling mode provided.");