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[fmt] use {#:x} instead of 0x{:#x} (#4170)
continuation of #309 but applying to even more files than before :) also makes them lowercase because `0xfafafa` is better as `0XFAFAFA` Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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@@ -98,7 +98,7 @@ Vic::~Vic() noexcept {
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}
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void Vic::ProcessMethod(u32 method, u32 arg) noexcept {
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LOG_TRACE(HW_GPU, "Vic {} method {:#X}", id, u32(method));
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LOG_TRACE(HW_GPU, "Vic {} method {:#x}", id, u32(method));
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regs.reg_array[method] = arg;
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switch (Method(method * sizeof(u32))) {
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case Method::Execute:
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@@ -873,9 +873,9 @@ void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) n
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auto const out_chroma_swizzle_size = Texture::CalculateSize(true, BytesPerPixel * 2, out_chroma_width, out_chroma_height, 1, block_height, 0);
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LOG_TRACE(HW_GPU, "Writing Y8__V8U8_N420 swizzled frame\n"
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"\tinput surface {}x{} stride {} size {:#X}\n"
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"\toutput luma {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}\n",
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"\toutput chroma {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}",
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"\tinput surface {}x{} stride {} size {:#x}\n"
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"\toutput luma {}x{} stride {} size {:#x} block height {} swizzled size {:#x}\n",
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"\toutput chroma {}x{} stride {} size {:#x} block height {} swizzled size {:#x}",
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surface_width, surface_height, surface_stride * BytesPerPixel,
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surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
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out_luma_stride, out_luma_size, block_height, out_luma_swizzle_size, out_chroma_width,
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@@ -898,9 +898,9 @@ void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) n
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} break;
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case BlkKind::Pitch: {
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LOG_TRACE(HW_GPU, "Writing Y8__V8U8_N420 swizzled frame\n"
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"\tinput surface {}x{} stride {} size {:#X}\n"
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"\toutput luma {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}\n",
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"\toutput chroma {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}",
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"\tinput surface {}x{} stride {} size {:#x}\n"
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"\toutput luma {}x{} stride {} size {:#x} block height {} swizzled size {:#x}\n",
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"\toutput chroma {}x{} stride {} size {:#x} block height {} swizzled size {:#x}",
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surface_width, surface_height, surface_stride * BytesPerPixel,
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surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
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out_luma_stride, out_luma_size, out_chroma_width, out_chroma_height, out_chroma_stride,
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@@ -1043,8 +1043,8 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config, VideoPixel
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const u32 block_height = u32(output_surface_config.out_block_height);
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auto const out_swizzle_size = Texture::CalculateSize(true, BytesPerPixel, out_luma_width, out_luma_height, 1, block_height, 0);
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LOG_TRACE(HW_GPU, "Writing ABGR swizzled frame\n"
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"\tinput surface {}x{} stride {} size {:#X}\n"
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"\toutput surface {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}",
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"\tinput surface {}x{} stride {} size {:#x}\n"
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"\toutput surface {}x{} stride {} size {:#x} block height {} swizzled size {:#x}",
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surface_width, surface_height, surface_stride * BytesPerPixel,
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surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
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out_luma_stride, out_luma_size, block_height, out_swizzle_size);
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@@ -1060,8 +1060,8 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config, VideoPixel
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} break;
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case BlkKind::Pitch: {
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LOG_TRACE(HW_GPU, "Writing ABGR pitch frame\n"
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"\tinput surface {}x{} stride {} size {:#X}"
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"\toutput surface {}x{} stride {} size {:#X}",
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"\tinput surface {}x{} stride {} size {:#x}"
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"\toutput surface {}x{} stride {} size {:#x}",
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surface_width, surface_height, surface_stride,
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surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
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out_luma_stride, out_luma_size);
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