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[fmt] use {#:x} instead of 0x{:#x} (#4170)
continuation of #309 but applying to even more files than before :) also makes them lowercase because `0xfafafa` is better as `0XFAFAFA` Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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@@ -66,7 +66,7 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
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const GPUVAddr shader_addr{base_addr + shader_config.offset};
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const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
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if (!cpu_shader_addr) {
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LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
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LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr);
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last_shaders_valid = false;
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return false;
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}
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@@ -89,7 +89,7 @@ const ShaderInfo* ShaderCache::ComputeShader() {
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const GPUVAddr shader_addr{program_base + qmd.program_start};
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const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
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if (!cpu_shader_addr) {
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LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
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LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr);
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return nullptr;
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}
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if (const ShaderInfo* const shader = TryGet(*cpu_shader_addr)) {
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