[fmt] use {#:x} instead of 0x{:#x} (#4170)

continuation of #309 but applying to even more files than before :)
also makes them lowercase because `0xfafafa` is better as `0XFAFAFA`

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
lizzie
2026-07-25 21:47:07 +02:00
committed by crueter
parent 7b13113fbe
commit 58dee53305
76 changed files with 282 additions and 275 deletions
+3 -3
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -66,7 +66,7 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
const GPUVAddr shader_addr{base_addr + shader_config.offset};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr);
last_shaders_valid = false;
return false;
}
@@ -89,7 +89,7 @@ const ShaderInfo* ShaderCache::ComputeShader() {
const GPUVAddr shader_addr{program_base + qmd.program_start};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr);
return nullptr;
}
if (const ShaderInfo* const shader = TryGet(*cpu_shader_addr)) {