[video_core] Properly disable/avoid building OpenGL when it's disabled (#3692)

- OpenGL symbols would still be included in builds without OpenGL, this pr fixes that
- Same goes for Vulkan, but now with `ENABLE_VULKAN`
- Add support to have OpenGL-only builds (why would you do this?)
- Add support for headless runs (yes you could just select NULL backend, but why not compile it headless? :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3692
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-03-11 16:49:29 +01:00
committed by crueter
parent d35fc7b7ee
commit 5a0780b826
9 changed files with 125 additions and 89 deletions
+1 -3
View File
@@ -1020,8 +1020,7 @@ bool GRenderWindow::InitializeOpenGL() {
return true;
#else
QMessageBox::warning(this, tr("OpenGL not available!"),
tr("Eden has not been compiled with OpenGL support."));
QMessageBox::warning(this, tr("OpenGL not available!"), tr("Eden has not been compiled with OpenGL support."));
return false;
#endif
}
@@ -1031,7 +1030,6 @@ bool GRenderWindow::InitializeVulkan() {
child_widget = child;
child_widget->windowHandle()->create();
main_context = std::make_unique<DummyContext>();
return true;
}