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[vk] Gating advanced ExtendedDynamicState1
This commit is contained in:
committed by
Caio Oliveira
parent
2add5905b5
commit
5a5d4b549a
@@ -816,12 +816,23 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.blendConstants = {}
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};
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static_vector<VkDynamicState, 34> dynamic_states{
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VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_DEPTH_BIAS,
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VK_DYNAMIC_STATE_LINE_WIDTH,
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};
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if (device.UsesAdvancedCoreDynamicState()) {
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static constexpr std::array core_dynamic_states{
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS,
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VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
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VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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};
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dynamic_states.insert(dynamic_states.end(), core_dynamic_states.begin(),
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core_dynamic_states.end());
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}
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if (key.state.extended_dynamic_state) {
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static constexpr std::array extended{
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VK_DYNAMIC_STATE_CULL_MODE_EXT,
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@@ -1226,6 +1226,9 @@ void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& reg
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if (!state_tracker.TouchBlendConstants()) {
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return;
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}
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if (!device.UsesAdvancedCoreDynamicState()) {
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return;
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}
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const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
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regs.blend_color.a};
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scheduler.Record(
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@@ -1236,6 +1239,9 @@ void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs)
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if (!state_tracker.TouchDepthBounds()) {
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return;
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}
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if (!device.UsesAdvancedCoreDynamicState() || !device.IsDepthBoundsSupported()) {
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return;
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}
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scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
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vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
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}
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@@ -1244,6 +1250,10 @@ void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs)
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if (!state_tracker.TouchStencilProperties()) {
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return;
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}
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if (!device.UsesAdvancedCoreDynamicState()) {
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state_tracker.ClearStencilReset();
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return;
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}
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bool update_references = state_tracker.TouchStencilReference();
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bool update_write_mask = state_tracker.TouchStencilWriteMask();
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bool update_compare_masks = state_tracker.TouchStencilCompare();
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