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unreal
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@@ -466,12 +466,12 @@ Instance Instance::Create(u32 version, Span<const char*> layers, Span<const char
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const VkApplicationInfo application_info{
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pNext = nullptr,
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// i dont know whats the applkication name for GI but this should match
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.pApplicationName = "GenshinImpact", // Just lie to the driver, straight up
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.applicationVersion = VK_MAKE_VERSION(1, 3, 0),
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// in case they want unity
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.pEngineName = "Unity",
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.engineVersion = 0,
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// i dont know whats the application name for, but this should match
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.pApplicationName = "PUBGMobile", // Just lie to the driver, straight up
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.applicationVersion = VK_MAKE_VERSION(1, 7, 0),
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// in case they want UnrealEngine
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.pEngineName = "UnrealEngine",
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.engineVersion = VK_MAKE_VERSION(4, 18, 0),
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.apiVersion = VK_API_VERSION_1_3,
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};
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#else
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