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[video_core] Add option to control the DMA precision level at runtime (#304)
This adds an option to control the DMA precision level at runtime. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/304 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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@@ -113,6 +113,8 @@
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<string name="fast_cpu_time_description">Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.</string>
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<string name="memory_layout">Memory Layout</string>
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<string name="memory_layout_description">(EXPERIMENTAL) Change the emulated memory layout. This setting will not increase performance, but may help with games utilizing high resolutions via mods. Do not use on phones with 8GB of RAM or less. Only works on the Dynarmic (JIT) backend.</string>
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<string name="dma_accuracy">DMA Level</string>
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<string name="dma_accuracy_description">Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave it at Default.</string>
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<!-- Shader Backend -->
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<string name="shader_backend">Shader Backend</string>
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@@ -932,6 +934,12 @@
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<string name="renderer_accuracy_high">High</string>
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<string name="renderer_accuracy_extreme">Extreme (Slow)</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">Default</string>
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<string name="dma_accuracy_normal">Normal</string>
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<string name="dma_accuracy_high">High</string>
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<string name="dma_accuracy_extreme">Extreme</string>
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<!-- ASTC Decoding Method -->
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<string name="accelerate_astc">ASTC Decoding Method</string>
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<string name="accelerate_astc_description">Pick how ASTC-compressed textures are decoded for rendering: CPU (slow, safe), GPU (fast, recommended), or CPU Async (no stutters, may cause issues)</string>
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