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[cmake] stop building OpenGL on Android (#4342)
Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- we don't even support OpenGL on android Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4342 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -76,7 +76,7 @@ The following options are desktop only.
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- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input backend (HIGHLY RECOMMENDED)
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- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics backend
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- Unavailable on Windows/ARM64
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- Unavailable on Windows/ARM64 and on Android
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- You probably shouldn't turn this off.
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### Qt
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