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shader: Read branch conditions from an instruction
Fixes the identity removal pass.
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@@ -23,7 +23,8 @@ class EmitContext;
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Id EmitPhi(EmitContext& ctx, IR::Inst* inst);
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void EmitVoid(EmitContext& ctx);
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Id EmitIdentity(EmitContext& ctx, const IR::Value& value);
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void EmitDummyReference(EmitContext&);
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Id EmitConditionRef(EmitContext& ctx, const IR::Value& value);
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void EmitReference(EmitContext&);
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void EmitPhiMove(EmitContext&);
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void EmitJoin(EmitContext& ctx);
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void EmitDemoteToHelperInvocation(EmitContext& ctx);
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