[dynarmic, am, android, ns] Fixes the latest qlaunch regressions on Android and adds cmd23 for launching games on FW 23 (#4407)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

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[dynarmic] use TST + B.NE instead of TBNZ for marked bit
Fixes qlaunch and ac3 crashes.

[am] Bruno FIX OVERLAY 2.0
Fixes incorrect load display when the overlay applet is enabled in AC3.

[android] handle empty programId in Game.settingsName
The ReShade post-processing change started calling
SettingsFile.loadCustomConfig() on every drawer open through
withPerGameConfig(), which exposed a pre-existing crash in
Game.settingsName when programId was an empty string.

[ns] use GetApplicationControlData3 for cmd23 in IReadOnlyApplicationControlDataInterface
We can use this method for now for launching games on fw23, while we don't have all the information.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4407
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
PavelBARABANOV
2026-09-13 02:13:06 +02:00
committed by crueter
parent ff8368c606
commit 5d150cac5c
4 changed files with 20 additions and 13 deletions
@@ -274,8 +274,8 @@ std::pair<oaknut::XReg, oaknut::XReg> InlinePageTableEmitVAddrLookup(oaknut::Cod
code.LDR(Xscratch0, Xpagetable, Xscratch0);
if (ctx.conf.page_table_marked_bit) {
// check for marked bit
code.TBNZ(Xscratch0, *ctx.conf.page_table_marked_bit, *fallback);
code.TST(Xscratch0, 1ULL << *ctx.conf.page_table_marked_bit);
code.B(NE, *fallback);
}
if (ctx.conf.page_table_pointer_mask != 0) {