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[dynarmic, am, android, ns] Fixes the latest qlaunch regressions on Android and adds cmd23 for launching games on FW 23 (#4407)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- [dynarmic] use TST + B.NE instead of TBNZ for marked bit Fixes qlaunch and ac3 crashes. [am] Bruno FIX OVERLAY 2.0 Fixes incorrect load display when the overlay applet is enabled in AC3. [android] handle empty programId in Game.settingsName The ReShade post-processing change started calling SettingsFile.loadCustomConfig() on every drawer open through withPerGameConfig(), which exposed a pre-existing crash in Game.settingsName when programId was an empty string. [ns] use GetApplicationControlData3 for cmd23 in IReadOnlyApplicationControlDataInterface We can use this method for now for launching games on fw23, while we don't have all the information. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4407 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -274,8 +274,8 @@ std::pair<oaknut::XReg, oaknut::XReg> InlinePageTableEmitVAddrLookup(oaknut::Cod
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code.LDR(Xscratch0, Xpagetable, Xscratch0);
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if (ctx.conf.page_table_marked_bit) {
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// check for marked bit
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code.TBNZ(Xscratch0, *ctx.conf.page_table_marked_bit, *fallback);
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code.TST(Xscratch0, 1ULL << *ctx.conf.page_table_marked_bit);
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code.B(NE, *fallback);
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}
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if (ctx.conf.page_table_pointer_mask != 0) {
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