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gl_shader_decompiler: Implement AST decompiling
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committed by
FernandoS27
parent
f1ed22419c
commit
5d3c5df7f4
@@ -425,7 +425,7 @@ void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
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}
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if (cond.predicate != Pred::UnusedIndex) {
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u32 pred = static_cast<u32>(cond.predicate);
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bool negate;
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bool negate = false;
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if (pred > 7) {
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negate = true;
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pred -= 8;
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