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[vulkan] Re-adjusting ASTC resolve (#4250)
This is an adjustment made due to problems caused by my ASTC changes some pr's earlier; added sanity to decoded blocks, removes the inconditional storage view for ASTC formats (verified against MaxwellToVk logic), added support to VK_EXT_astc_decode_mode which will ensure a better way to resolve RGFA16/RGFA32 on tilers, simplified ASTC HDR decoding into LDR valid formats. This fixes some issues with SteamDeck, Fire Emblem: Engage washed colors and other problems related to ASTC. _Special Thanks_ 1.- Meowly The Smol (@Gidoly) 2.- @simply0001 for the actual idea on the redundant storage views on the transcoded ASTC path. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4250
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@@ -77,14 +77,8 @@ uvec4 local_buff;
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uvec4 color_endpoint_data;
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int color_bitsread = 0;
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// Global "vector" to be pushed into when decoding
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// At most will require BLOCK_WIDTH x BLOCK_HEIGHT in single plane mode
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// At most will require BLOCK_WIDTH x BLOCK_HEIGHT x 2 in dual plane mode
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// So the maximum would be 144 (12 x 12) elements, x 2 for two planes
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#define DIVCEIL(number, divisor) (number + divisor - 1) / divisor
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#define ARRAY_NUM_ELEMENTS 144
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#define VECTOR_ARRAY_SIZE DIVCEIL(ARRAY_NUM_ELEMENTS * 2, 4)
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uint result_vector[ARRAY_NUM_ELEMENTS * 2];
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#define MAX_WEIGHT_VALUES 64
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uint result_vector[MAX_WEIGHT_VALUES];
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int result_index = 0;
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uint result_vector_max_index;
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@@ -492,7 +486,7 @@ void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits, o
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A = ReplicateBitTo9((bitval & 1));
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switch (encoding) {
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case JUST_BITS:
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color_values[++out_index] = FastReplicateTo8(bitval, bitlen);
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color_values[out_index++] = FastReplicateTo8(bitval, bitlen);
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break;
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case TRIT: {
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D = QuintTritValue(val);
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@@ -571,7 +565,7 @@ void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits, o
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uint T = (D * C) + B;
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T ^= A;
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T = (A & 0x80) | (T >> 2);
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color_values[++out_index] = T;
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color_values[out_index++] = T;
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}
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}
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}
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@@ -753,12 +747,12 @@ void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_endpoint_mode, ui
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#define READ_UINT_VALUES(N) \
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uvec4 V[2]; \
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for (uint i = 0; i < N; i++) { \
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V[i / 4][i % 4] = color_values[++colvals_index]; \
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V[i / 4][i % 4] = color_values[colvals_index++]; \
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}
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#define READ_INT_VALUES(N) \
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ivec4 V[2]; \
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for (uint i = 0; i < N; i++) { \
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V[i / 4][i % 4] = int(color_values[++colvals_index]); \
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V[i / 4][i % 4] = int(color_values[colvals_index++]); \
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}
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switch (color_endpoint_mode) {
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@@ -1225,6 +1219,10 @@ void DecompressBlock(ivec3 coord) {
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FillError(coord);
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return;
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}
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if (GetNumWeightValues(size_params, dual_plane) > MAX_WEIGHT_VALUES) {
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FillError(coord);
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return;
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}
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uint partition_index = 1;
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uvec4 color_endpoint_mode = uvec4(0);
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uint ced_pointer = 0;
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@@ -1239,6 +1237,10 @@ void DecompressBlock(ivec3 coord) {
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const uint base_mode = base_cem & 3;
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const uint max_weight = DecodeMaxWeight(mode);
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const uint weight_bits = GetPackedBitSize(size_params, dual_plane, max_weight);
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if (weight_bits < 24 || weight_bits > 96) {
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FillError(coord);
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return;
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}
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uint remaining_bits = 128 - weight_bits - total_bitsread;
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uint extra_cem_bits = 0;
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if (base_mode > 0) {
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@@ -1253,6 +1255,7 @@ void DecompressBlock(ivec3 coord) {
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extra_cem_bits += 8;
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break;
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default:
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FillError(coord);
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return;
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}
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}
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@@ -1262,6 +1265,7 @@ void DecompressBlock(ivec3 coord) {
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if (remaining_bits > 128) {
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// Bad data, more remaining bits than 4 bytes
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// return early
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FillError(coord);
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return;
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}
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// Read color data...
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@@ -1384,11 +1388,7 @@ void DecompressBlock(ivec3 coord) {
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p = Cf / 65535.0f;
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}
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#ifdef VULKAN
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imageStore(dest_image, coord + ivec3(i, j, 0), p.gbar);
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#else
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imageStore(dest_image, coord + ivec3(i, j, 0), clamp(p, 0.0f, 1.0f).gbar);
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#endif
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}
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}
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}
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