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[vk] fix LM3 and TL:LTD multiple NonUniform annotations (#3997)
should fix AMD Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3997 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -14,37 +14,10 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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class DescriptorIndex {
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public:
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explicit DescriptorIndex(EmitContext& ctx, const IR::Value& index)
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: id{index.IsImmediate() ? ctx.Const(index.U32()) : ctx.Def(index)},
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is_non_uniform{ctx.profile.support_sampled_image_array_nonuniform_indexing &&
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!index.IsImmediate()} {
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if (!is_non_uniform) {
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return;
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}
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if (ctx.profile.supported_spirv < 0x00010400) {
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ctx.AddExtension("SPV_EXT_descriptor_indexing");
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}
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ctx.AddCapability(spv::Capability::ShaderNonUniform);
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ctx.AddCapability(spv::Capability::SampledImageArrayNonUniformIndexing);
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Decorate(ctx, id);
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}
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Id Value() const {
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return id;
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}
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void Decorate(EmitContext& ctx, Id object) const {
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if (is_non_uniform) {
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ctx.Decorate(object, spv::Decoration::NonUniform);
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}
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}
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private:
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Id id;
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bool is_non_uniform;
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};
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[[nodiscard]] bool IsNonUniformDescriptor(EmitContext& ctx, const IR::Value& index) noexcept {
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return ctx.profile.support_sampled_image_array_nonuniform_indexing && !index.IsImmediate();
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}
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class ImageOperands {
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public:
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@@ -221,11 +194,13 @@ private:
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Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR::Value& index) {
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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if (def.count > 1) {
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const DescriptorIndex idx{ctx, index};
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const Id pointer{ctx.OpAccessChain(def.pointer_type, def.id, idx.Value())};
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idx.Decorate(ctx, pointer);
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auto const idx = index.IsImmediate() ? ctx.Const(index.U32()) : ctx.Def(index);
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if (!ctx.non_uniform_ids.contains(idx.value) && IsNonUniformDescriptor(ctx, index)) {
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ctx.Decorate(idx, spv::Decoration::NonUniform);
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ctx.non_uniform_ids.insert(idx.value);
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}
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const Id pointer{ctx.OpAccessChain(def.pointer_type, def.id, idx)};
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const Id object{ctx.OpLoad(def.sampled_type, pointer)};
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idx.Decorate(ctx, object);
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return object;
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} else {
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return ctx.OpLoad(def.sampled_type, def.id);
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@@ -244,13 +219,14 @@ Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& ind
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} else {
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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if (def.count > 1) {
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const DescriptorIndex idx{ctx, index};
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const Id ptr{ctx.OpAccessChain(def.pointer_type, def.id, idx.Value())};
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idx.Decorate(ctx, ptr);
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const Id object{ctx.OpLoad(def.sampled_type, ptr)};
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idx.Decorate(ctx, object);
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const Id image{ctx.OpImage(def.image_type, object)};
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idx.Decorate(ctx, image);
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auto const idx = index.IsImmediate() ? ctx.Const(index.U32()) : ctx.Def(index);
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if (!ctx.non_uniform_ids.contains(idx.value) && IsNonUniformDescriptor(ctx, index)) {
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ctx.Decorate(idx, spv::Decoration::NonUniform);
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ctx.non_uniform_ids.insert(idx.value);
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}
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const Id ptr = ctx.OpAccessChain(def.pointer_type, def.id, idx);
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const Id object = ctx.OpLoad(def.sampled_type, ptr);
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const Id image = ctx.OpImage(def.image_type, object);
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return image;
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}
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return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id));
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