wait after audio process

This commit is contained in:
lizzie
2026-05-17 20:41:26 +00:00
parent 20d9ec8179
commit 605f58e05a
+2 -3
View File
@@ -46,11 +46,10 @@ struct PS4SinkStream final : public SinkStream {
// this->ProcessAudioIn(input_buffer, length);
} else {
int err = 0;
sceAudioOutOutput(audio_dev, nullptr);
this->ProcessAudioOutAndRender(output_buffer, length);
if ((err = sceAudioOutOutput(audio_dev, output_buffer.data())) < 0) {
sceAudioOutOutput(audio_dev, nullptr);
if ((err = sceAudioOutOutput(audio_dev, output_buffer.data())) < 0)
LOG_ERROR(Service_Audio, "{}", err);
}
}
}
sceAudioOutClose(audio_dev);