[hid_core] fix LM2 crash due to callbacks not being removed properly (#4178)

the function returned the key AFTER this one, which points to an invalid object
basically its like "oh im returning the index AFTER Myself"
off-by-1 error basically; now it returns OUR own key.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4178
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie
2026-07-07 19:52:22 +02:00
committed by crueter
parent bfc0e60333
commit 6119e8fad2
7 changed files with 51 additions and 53 deletions
+9 -7
View File
@@ -1,7 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "common/assert.h"
#include "hid_core/frontend/emulated_console.h"
#include "hid_core/frontend/input_converter.h"
@@ -308,17 +312,15 @@ void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
std::scoped_lock lock{callback_mutex};
++last_callback_key;
callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
return last_callback_key++;
return last_callback_key;
}
void EmulatedConsole::DeleteCallback(int key) {
std::scoped_lock lock{callback_mutex};
const auto& iterator = callback_list.find(key);
if (iterator == callback_list.end()) {
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
return;
}
callback_list.erase(iterator);
auto const it = callback_list.find(key);
ASSERT_MSG(it != callback_list.end(), "Tried to delete non-existent callback {}", key);
callback_list.erase(it);
}
} // namespace Core::HID