mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-05 12:00:05 +00:00
@@ -26,350 +26,329 @@
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#include "common/settings.h"
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namespace Vulkan {
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namespace {
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namespace {
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// Helpers translating MemoryUsage to flags/usage
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[[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
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switch (usage) {
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case MemoryUsage::DeviceLocal:
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return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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case MemoryUsage::Upload:
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return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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case MemoryUsage::Download:
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return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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case MemoryUsage::Stream:
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return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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}
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ASSERT_MSG(false, "Invalid memory usage={}", usage);
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return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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[[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
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switch (usage) {
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case MemoryUsage::DeviceLocal:
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return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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case MemoryUsage::Upload:
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return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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case MemoryUsage::Download:
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return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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case MemoryUsage::Stream:
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return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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}
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ASSERT_MSG(false, "Invalid memory usage={}", usage);
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return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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}
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[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
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if (usage == MemoryUsage::Download) {
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return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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}
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return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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: VkMemoryPropertyFlagBits{};
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[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
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if (usage == MemoryUsage::Download) {
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return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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}
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return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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: VkMemoryPropertyFlagBits{};
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}
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[[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) {
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switch (usage) {
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case MemoryUsage::Upload:
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case MemoryUsage::Stream:
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return VMA_ALLOCATION_CREATE_MAPPED_BIT |
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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case MemoryUsage::Download:
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return VMA_ALLOCATION_CREATE_MAPPED_BIT |
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VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
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case MemoryUsage::DeviceLocal:
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return {};
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}
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return {};
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[[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) {
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switch (usage) {
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case MemoryUsage::Upload:
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case MemoryUsage::Stream:
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return VMA_ALLOCATION_CREATE_MAPPED_BIT |
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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case MemoryUsage::Download:
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return VMA_ALLOCATION_CREATE_MAPPED_BIT |
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VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
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case MemoryUsage::DeviceLocal:
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return {};
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}
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return {};
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}
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[[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) {
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switch (usage) {
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case MemoryUsage::DeviceLocal:
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case MemoryUsage::Stream:
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return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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case MemoryUsage::Upload:
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case MemoryUsage::Download:
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return VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
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}
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return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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[[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) {
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switch (usage) {
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case MemoryUsage::DeviceLocal:
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case MemoryUsage::Stream:
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return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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case MemoryUsage::Upload:
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case MemoryUsage::Download:
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return VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
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}
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// This avoids calling vkGetBufferMemoryRequirements* directly.
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template<typename T>
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static VkBuffer GetVkHandleFromBuffer(const T &buf) {
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if constexpr (requires { static_cast<VkBuffer>(buf); }) {
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return static_cast<VkBuffer>(buf);
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} else if constexpr (requires {{ buf.GetHandle() } -> std::convertible_to<VkBuffer>; }) {
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return buf.GetHandle();
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} else if constexpr (requires {{ buf.Handle() } -> std::convertible_to<VkBuffer>; }) {
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return buf.Handle();
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} else if constexpr (requires {{ buf.vk_handle() } -> std::convertible_to<VkBuffer>; }) {
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return buf.vk_handle();
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} else {
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static_assert(sizeof(T) == 0, "Cannot extract VkBuffer handle from vk::Buffer");
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return VK_NULL_HANDLE;
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}
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}
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} // namespace
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return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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}
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} // namespace
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//MemoryCommit is now VMA-backed
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MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a,
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const VmaAllocationInfo &info) noexcept
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: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
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offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
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// Log GPU memory allocation
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MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a,
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const VmaAllocationInfo &info) noexcept
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: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
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offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
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// Log GPU memory allocation
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_memory_tracking.GetValue()) {
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GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
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reinterpret_cast<uintptr_t>(memory),
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static_cast<u64>(size),
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0 // Memory property flags (not easily available from VMA)
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);
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}
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}
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MemoryCommit::~MemoryCommit() { Release(); }
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MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
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: allocator{std::exchange(rhs.allocator, nullptr)},
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allocation{std::exchange(rhs.allocation, nullptr)},
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memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
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offset{std::exchange(rhs.offset, 0)},
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size{std::exchange(rhs.size, 0)},
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mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
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MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
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if (this != &rhs) {
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Release();
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allocator = std::exchange(rhs.allocator, nullptr);
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allocation = std::exchange(rhs.allocation, nullptr);
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memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
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offset = std::exchange(rhs.offset, 0);
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size = std::exchange(rhs.size, 0);
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mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
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}
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return *this;
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}
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std::span<u8> MemoryCommit::Map()
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{
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if (!allocation) return {};
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if (!mapped_ptr) {
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if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
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}
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const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
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(std::numeric_limits<size_t>::max)()));
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return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
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}
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std::span<const u8> MemoryCommit::Map() const
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{
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if (!allocation) return {};
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if (!mapped_ptr) {
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void *p = nullptr;
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if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
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const_cast<MemoryCommit *>(this)->mapped_ptr = p;
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}
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const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
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(std::numeric_limits<size_t>::max)()));
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return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
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}
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void MemoryCommit::Unmap()
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{
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if (allocation && mapped_ptr) {
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vmaUnmapMemory(allocator, allocation);
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mapped_ptr = nullptr;
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}
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}
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void MemoryCommit::Release() {
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if (allocation && allocator) {
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// Log GPU memory deallocation
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_memory_tracking.GetValue()) {
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GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
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reinterpret_cast<uintptr_t>(memory),
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static_cast<u64>(size),
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0 // Memory property flags (not easily available from VMA)
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Settings::values.gpu_log_memory_tracking.GetValue() &&
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memory != VK_NULL_HANDLE) {
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GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
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reinterpret_cast<uintptr_t>(memory)
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);
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}
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}
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MemoryCommit::~MemoryCommit() { Release(); }
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MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
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: allocator{std::exchange(rhs.allocator, nullptr)},
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allocation{std::exchange(rhs.allocation, nullptr)},
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memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
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offset{std::exchange(rhs.offset, 0)},
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size{std::exchange(rhs.size, 0)},
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mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
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MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
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if (this != &rhs) {
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Release();
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allocator = std::exchange(rhs.allocator, nullptr);
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allocation = std::exchange(rhs.allocation, nullptr);
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memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
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offset = std::exchange(rhs.offset, 0);
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size = std::exchange(rhs.size, 0);
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mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
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}
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return *this;
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}
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std::span<u8> MemoryCommit::Map()
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{
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if (!allocation) return {};
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if (!mapped_ptr) {
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if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
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}
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const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
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(std::numeric_limits<size_t>::max)()));
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return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
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}
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std::span<const u8> MemoryCommit::Map() const
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{
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if (!allocation) return {};
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if (!mapped_ptr) {
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void *p = nullptr;
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if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
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const_cast<MemoryCommit *>(this)->mapped_ptr = p;
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}
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const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
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(std::numeric_limits<size_t>::max)()));
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return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
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}
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void MemoryCommit::Unmap()
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{
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if (allocation && mapped_ptr) {
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if (mapped_ptr) {
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vmaUnmapMemory(allocator, allocation);
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mapped_ptr = nullptr;
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}
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vmaFreeMemory(allocator, allocation);
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}
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allocation = nullptr;
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allocator = nullptr;
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memory = VK_NULL_HANDLE;
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offset = 0;
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size = 0;
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}
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void MemoryCommit::Release() {
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if (allocation && allocator) {
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// Log GPU memory deallocation
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_memory_tracking.GetValue() &&
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memory != VK_NULL_HANDLE) {
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GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
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reinterpret_cast<uintptr_t>(memory)
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);
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}
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MemoryAllocator::MemoryAllocator(const Device &device_)
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: device{device_}, allocator{device.GetAllocator()},
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properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
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buffer_image_granularity{
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device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
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if (mapped_ptr) {
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vmaUnmapMemory(allocator, allocation);
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mapped_ptr = nullptr;
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}
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vmaFreeMemory(allocator, allocation);
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}
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allocation = nullptr;
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allocator = nullptr;
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memory = VK_NULL_HANDLE;
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offset = 0;
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size = 0;
|
||||
}
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MemoryAllocator::MemoryAllocator(const Device &device_)
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: device{device_}, allocator{device.GetAllocator()},
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properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
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buffer_image_granularity{
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device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
|
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// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
|
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if (device.HasDebuggingToolAttached())
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{
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using namespace Common::Literals;
|
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ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) {
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if (heap.size <= 256_MiB) {
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for (u32 t = 0; t < properties.memoryTypeCount; ++t) {
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if (properties.memoryTypes[t].heapIndex == heap_idx) {
|
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valid_memory_types &= ~(1u << t);
|
||||
}
|
||||
// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
|
||||
if (device.HasDebuggingToolAttached())
|
||||
{
|
||||
using namespace Common::Literals;
|
||||
ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) {
|
||||
if (heap.size <= 256_MiB) {
|
||||
for (u32 t = 0; t < properties.memoryTypeCount; ++t) {
|
||||
if (properties.memoryTypes[t].heapIndex == heap_idx) {
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valid_memory_types &= ~(1u << t);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
MemoryAllocator::~MemoryAllocator() = default;
|
||||
MemoryAllocator::~MemoryAllocator() = default;
|
||||
|
||||
vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
|
||||
{
|
||||
const VmaAllocationCreateInfo alloc_ci = {
|
||||
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
|
||||
.requiredFlags = 0,
|
||||
.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = VK_NULL_HANDLE,
|
||||
.pUserData = nullptr,
|
||||
.priority = 0.f,
|
||||
};
|
||||
|
||||
VkImage handle{};
|
||||
VmaAllocation allocation{};
|
||||
VmaAllocationInfo alloc_info{};
|
||||
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
|
||||
|
||||
// Log GPU memory allocation for images
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
||||
static_cast<u64>(alloc_info.size),
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
||||
);
|
||||
}
|
||||
|
||||
return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation,
|
||||
device.GetDispatchLoader());
|
||||
}
|
||||
|
||||
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const {
|
||||
// MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers
|
||||
auto const anv_flags = (usage == MemoryUsage::Stream
|
||||
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
|
||||
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
|
||||
const VmaAllocationCreateInfo alloc_ci = {
|
||||
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
|
||||
.usage = MemoryUsageVma(usage),
|
||||
vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
|
||||
{
|
||||
const VmaAllocationCreateInfo alloc_ci = {
|
||||
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
|
||||
.requiredFlags = 0,
|
||||
.preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags,
|
||||
.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
|
||||
.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = VK_NULL_HANDLE,
|
||||
.pUserData = nullptr,
|
||||
.priority = 0.f,
|
||||
};
|
||||
};
|
||||
|
||||
VkBuffer handle{};
|
||||
VmaAllocationInfo alloc_info{};
|
||||
VmaAllocation allocation{};
|
||||
VkMemoryPropertyFlags property_flags{};
|
||||
VkImage handle{};
|
||||
VmaAllocation allocation{};
|
||||
VmaAllocationInfo alloc_info{};
|
||||
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
|
||||
|
||||
vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
|
||||
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
|
||||
|
||||
// Log GPU memory allocation for buffers
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
||||
static_cast<u64>(alloc_info.size),
|
||||
property_flags
|
||||
);
|
||||
}
|
||||
|
||||
u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
|
||||
const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
|
||||
const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
|
||||
|
||||
return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
|
||||
is_coherent,
|
||||
device.GetDispatchLoader());
|
||||
// Log GPU memory allocation for images
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
||||
static_cast<u64>(alloc_info.size),
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
||||
);
|
||||
}
|
||||
|
||||
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
|
||||
{
|
||||
const auto vma_usage = MemoryUsageVma(usage);
|
||||
VmaAllocationCreateInfo ci{};
|
||||
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
|
||||
ci.usage = vma_usage;
|
||||
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
|
||||
ci.requiredFlags = 0;
|
||||
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
|
||||
return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation,
|
||||
device.GetDispatchLoader());
|
||||
}
|
||||
|
||||
VmaAllocation a{};
|
||||
VmaAllocationInfo info{};
|
||||
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const {
|
||||
// MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers
|
||||
auto const anv_flags = (usage == MemoryUsage::Stream
|
||||
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
|
||||
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
|
||||
const VmaAllocationCreateInfo alloc_ci = {
|
||||
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
|
||||
.usage = MemoryUsageVma(usage),
|
||||
.requiredFlags = 0,
|
||||
.preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags,
|
||||
.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
|
||||
.pool = VK_NULL_HANDLE,
|
||||
.pUserData = nullptr,
|
||||
.priority = 0.f,
|
||||
};
|
||||
|
||||
VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
|
||||
VkBuffer handle{};
|
||||
VmaAllocationInfo alloc_info{};
|
||||
VmaAllocation allocation{};
|
||||
VkMemoryPropertyFlags property_flags{};
|
||||
|
||||
if (res != VK_SUCCESS) {
|
||||
// Relax 1: drop budget constraint
|
||||
auto ci2 = ci;
|
||||
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
|
||||
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
|
||||
vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
|
||||
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
|
||||
|
||||
// Relax 2: if we preferred DEVICE_LOCAL, drop that preference
|
||||
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
|
||||
auto ci3 = ci2;
|
||||
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
|
||||
}
|
||||
}
|
||||
|
||||
vk::Check(res);
|
||||
return MemoryCommit(allocator, a, info);
|
||||
// Log GPU memory allocation for buffers
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
||||
static_cast<u64>(alloc_info.size),
|
||||
property_flags
|
||||
);
|
||||
}
|
||||
|
||||
MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) {
|
||||
// Allocate memory appropriate for this buffer automatically
|
||||
const auto vma_usage = MemoryUsageVma(usage);
|
||||
u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
|
||||
const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
|
||||
const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
|
||||
|
||||
VmaAllocationCreateInfo ci{};
|
||||
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
|
||||
ci.usage = vma_usage;
|
||||
ci.requiredFlags = 0;
|
||||
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
|
||||
ci.pool = VK_NULL_HANDLE;
|
||||
ci.pUserData = nullptr;
|
||||
ci.priority = 0.0f;
|
||||
return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
|
||||
is_coherent,
|
||||
device.GetDispatchLoader());
|
||||
}
|
||||
|
||||
const VkBuffer raw = *buffer;
|
||||
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
|
||||
{
|
||||
const auto vma_usage = MemoryUsageVma(usage);
|
||||
VmaAllocationCreateInfo ci{};
|
||||
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
|
||||
ci.usage = vma_usage;
|
||||
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
|
||||
ci.requiredFlags = 0;
|
||||
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
|
||||
|
||||
VmaAllocation a{};
|
||||
VmaAllocationInfo info{};
|
||||
VmaAllocation a{};
|
||||
VmaAllocationInfo info{};
|
||||
|
||||
// Let VMA infer memory requirements from the buffer
|
||||
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
|
||||
VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
|
||||
|
||||
if (res != VK_SUCCESS) {
|
||||
auto ci2 = ci;
|
||||
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
|
||||
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
|
||||
if (res != VK_SUCCESS) {
|
||||
// Relax 1: drop budget constraint
|
||||
auto ci2 = ci;
|
||||
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
|
||||
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
|
||||
|
||||
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
|
||||
auto ci3 = ci2;
|
||||
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
|
||||
}
|
||||
// Relax 2: if we preferred DEVICE_LOCAL, drop that preference
|
||||
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
|
||||
auto ci3 = ci2;
|
||||
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
|
||||
}
|
||||
|
||||
vk::Check(res);
|
||||
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
|
||||
return MemoryCommit(allocator, a, info);
|
||||
}
|
||||
|
||||
vk::Check(res);
|
||||
return MemoryCommit(allocator, a, info);
|
||||
}
|
||||
|
||||
MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) {
|
||||
// Allocate memory appropriate for this buffer automatically
|
||||
const auto vma_usage = MemoryUsageVma(usage);
|
||||
|
||||
VmaAllocationCreateInfo ci{};
|
||||
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
|
||||
ci.usage = vma_usage;
|
||||
ci.requiredFlags = 0;
|
||||
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
|
||||
ci.pool = VK_NULL_HANDLE;
|
||||
ci.pUserData = nullptr;
|
||||
ci.priority = 0.0f;
|
||||
|
||||
const VkBuffer raw = *buffer;
|
||||
|
||||
VmaAllocation a{};
|
||||
VmaAllocationInfo info{};
|
||||
|
||||
// Let VMA infer memory requirements from the buffer
|
||||
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
|
||||
|
||||
if (res != VK_SUCCESS) {
|
||||
auto ci2 = ci;
|
||||
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
|
||||
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
|
||||
|
||||
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
|
||||
auto ci3 = ci2;
|
||||
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
|
||||
}
|
||||
}
|
||||
|
||||
vk::Check(res);
|
||||
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
|
||||
return MemoryCommit(allocator, a, info);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
Reference in New Issue
Block a user